extends RefCounted # Custom battle action executor: deals triple damage based on user's Attack # ActionId must match the battle action ID in the character's JSON data # The execute method returns a GDBattleResult with SourceDamage/TargetDamage etc. func get_action_id(): return "gds.triple_attack" func execute(action, user, target): var result = GDBattleResult.new() var damage = user.AttackValue * 3 - target.DefenceValue if damage < 1: damage = 1 result.TargetDamage = damage result.TargetDefence = target.DefenceValue result.Result = true return result