Order interactives inside their layer instead of a global z index; mod documentation

This commit is contained in:
cthangover committed 2026-10-29 09:25:57 +01:00
1 parent 8a7a1295ca
commit 3e22a98c08
19 files changed
+650 -9

No files matched your search

+1 -1
View File
@@ -3,7 +3,7 @@
"name": "Interactive Base",
"version": "1.0.0",
"author": "ct",
"description": "Interactive objects subsystem: JSON-driven scene interactives (hover/click hit areas, highlight effects) with DSL/scenario click actions. Owns InteractiveManager, the interactive definition resolver/factory and the InteractiveEditor data plane.",
"description": "Clickable objects for picture scenes: a picture of its own over the background, a glow under the mouse, and a click that starts a scenario.",
"category": "engine, library",
"depends": ["shell2d_base>=1", "ui_base>=1"],
"sources": [ "src/**/*.cs" ],