Commit pending working-tree changes (local edits, line endings)
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@@ -1,16 +1,16 @@
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using System.Text.Json.Serialization;
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using Cthangover.Core.Factories;
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using Cthangover.Core.UI.Theming;
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using Cthangover.Core.UI.Theming;
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using Godot;
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namespace Cthangover.Core.Interactive
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{
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/// <summary>
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/// JSON-driven definition of an interactive scene object loaded from mods.
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/// The texture is always full-screen (alpha determines visibility outside the collider).
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/// The collider defines the clickable region in normalised 0..1 viewport coordinates.
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/// Interactives keep their own resolver and <c>{"Items": [...]}</c> envelope;
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/// unlike other entity kinds they are not part of the kind-routed pipeline.
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/// <summary>
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/// JSON-driven definition of an interactive scene object loaded from mods.
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/// The texture is always full-screen (alpha determines visibility outside the collider).
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/// The collider defines the clickable region in normalised 0..1 viewport coordinates.
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/// Interactives keep their own resolver and <c>{"Items": [...]}</c> envelope;
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/// unlike other entity kinds they are not part of the kind-routed pipeline.
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/// </summary>
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public class InteractiveDefinition : IIdentifiable
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{
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@@ -166,4 +166,4 @@ namespace Cthangover.Core.Interactive
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public string[] Commands { get; set; }
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}
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}
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