Files
mod_interactive_base/manifest.json
T
cthangover 3baf4b086d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:27 +02:00

15 lines
580 B
JSON

{
"id": "interactive_base",
"name": "Interactive Base",
"version": "1.0.0",
"author": "ct",
"description": "Interactive objects subsystem: JSON-driven scene interactives (hover/click hit areas, highlight effects) with DSL/scenario click actions. Owns InteractiveManager, the interactive definition resolver/factory and the InteractiveEditor data plane.",
"category": "engine, library",
"depends": ["shell2d_base>=1", "ui_base>=1"],
"sources": [ "src/**/*.cs" ],
"ui": [],
"test_suites": [
{"id": "interactives", "activate": ["--itest=interactives"]}
]
}