Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
15 lines
580 B
JSON
15 lines
580 B
JSON
{
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"id": "interactive_base",
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"name": "Interactive Base",
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"version": "1.0.0",
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"author": "ct",
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"description": "Interactive objects subsystem: JSON-driven scene interactives (hover/click hit areas, highlight effects) with DSL/scenario click actions. Owns InteractiveManager, the interactive definition resolver/factory and the InteractiveEditor data plane.",
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"category": "engine, library",
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"depends": ["shell2d_base>=1", "ui_base>=1"],
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"sources": [ "src/**/*.cs" ],
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"ui": [],
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"test_suites": [
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{"id": "interactives", "activate": ["--itest=interactives"]}
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]
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}
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