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mod_interface/shaders/interactive_highlight.gdshader
2026-09-10 10:59:37 +03:00

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shader_type canvas_item;
uniform vec4 modulate_color : source_color = vec4(0.0);
void fragment() {
vec4 tex = texture(TEXTURE, UV);
COLOR = tex;
COLOR.rgb = mix(COLOR.rgb, modulate_color.rgb, modulate_color.a);
}