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mod_interface/shaders/pixel_art_post_process.gdshader
2026-09-10 10:59:37 +03:00

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shader_type canvas_item;
render_mode blend_disabled;
uniform sampler2D screen_texture : hint_screen_texture, filter_nearest;
uniform float pixel_size : hint_range(0.1, 1000.0) = 1.0;
void fragment() {
vec2 pixel_scale = SCREEN_PIXEL_SIZE * pixel_size;
vec2 pixel_uv = floor(SCREEN_UV / pixel_scale) * pixel_scale;
COLOR = texture(screen_texture, pixel_uv);
}