Targeted item actions (action/heal), item.add scenario action, inventory cell Decorate; mod cover

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cthangover committed 2026-10-22 17:09:39 +02:00
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using Cthangover.Core.Items;
using Cthangover.Core.Settings;
namespace Cthangover.Mods.Items
{
/// <summary>
/// Item action that needs to know whom it is applied to. The core
/// <see cref="IItemAction"/> contract has no target, so an effect on a party
/// member (healing) could not tell which member was picked in
/// <see cref="Cthangover.Core.UI.Inventory.CharacterTargetPanel"/>. Items with
/// <see cref="ItemType.TargetUsed"/> whose action implements this interface get
/// <see cref="UseOn"/> with the chosen character; other actions keep receiving
/// the plain <see cref="IItemAction.UseAction"/>.
/// </summary>
public interface ITargetedItemAction : IItemAction
{
/// <summary>
/// Applies the item to <paramref name="target"/>. Returns <c>false</c> when
/// nothing happened (e.g. healing at full health), so the item is not spent.
/// </summary>
bool UseOn(IItem item, CharacterInfoData target);
}
}