Inventory refuses non-positive counts; unknown saved items kept; factories follow reloads
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namespace Cthangover.Mods.Items.Tests
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{
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using System.Linq;
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using Cthangover.Core.Items;
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using Cthangover.Core.Mods.Resolvers;
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using Cthangover.Core.Mods.Testing;
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/// <summary>
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/// Stack arithmetic of <see cref="Inventory"/>: a count that is not
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/// positive is no operation at all — a negative removal must not grow a
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/// stack and an addition must not create an empty or negative one.
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/// </summary>
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public class InventoryTests
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{
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[ModTest("inventory/non_positive_counts_change_nothing")]
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static void NonPositiveCountsChangeNothing(ModTestContext ctx)
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{
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var id = Entities.Collect<ItemInfo>().Keys.First();
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var inventory = new Inventory();
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inventory.Add(id, 2);
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var before = inventory.CheckCount(id);
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ModAssert.False(inventory.Remove(id, -5), "negative removal is refused");
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ModAssert.False(inventory.Remove(id, 0), "zero removal is refused");
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inventory.Add(id, -3);
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inventory.Add(id, 0);
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ModAssert.Equal(before, inventory.CheckCount(id), "stack count after non-positive operations");
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var other = Entities.Collect<ItemInfo>().Keys.FirstOrDefault(k => !inventory.HasItem(k));
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if (other == null)
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return;
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inventory.Add(other, 0);
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ModAssert.False(inventory.HasItem(other), "zero addition creates no stack");
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}
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}
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}
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