Item editor: items of a mod in a searchable list, name/description in every language, price, icon, types, use action; GUI suite items_editor_edit
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cthangover.Core.Bootstrap;
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using Cthangover.Core.Items;
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using Cthangover.Core.Localization;
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using Cthangover.Core.Mods;
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using Cthangover.Core.Mods.Resolvers;
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using Cthangover.Core.Utils;
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using Cthangover.Mods.Interface.Tool;
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using Cthangover.Tools.Services;
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using Godot;
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namespace Cthangover.Tools.ItemsEditor.Tests
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{
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/// <summary>
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/// Drives the item editor like an author: the toolbar buttons, the form's
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/// fields (their change signals), Ctrl+Z into the window, Save. Then the game
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/// itself is asked: the entity cache must hold the new item with the typed
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/// price and type, and the translation server its typed name. The new items
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/// file is deleted and the mod's locale files are restored afterwards, so
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/// rpg_demo_game stays as it was.
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/// Result line: <c>[TEST_RESULT] name=items_editor_edit passed=N failed=M</c>.
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/// </summary>
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public partial class ItemEditorTestDriver : Node
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{
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private const float TickSeconds = 0.15f;
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private const float TimeoutSeconds = 60f;
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private const string Mod = "rpg_demo_game";
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private const string NewFile = "items/rpg_demo_game.json";
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private const string NewId = "rpg_demo_game/new_item";
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private const string TypedName = "Тестовый амулет";
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private readonly List<string> failures = new();
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private readonly Dictionary<string, string> backups = new();
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private readonly Dictionary<string, string> itemFiles = new();
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private int passed;
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private int step;
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private double elapsed;
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private ItemEditorWindow window;
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/// <summary>Creates the driver; <paramref name="shotsDir"/> is unused (no screenshots).</summary>
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public ItemEditorTestDriver(string shotsDir)
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{
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Name = "ItemEditorTestDriver";
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var timer = new Timer { WaitTime = TickSeconds, Autostart = true };
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AddChild(timer);
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timer.Timeout += Tick;
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}
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private void Tick()
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{
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if (step < 0)
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return;
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elapsed += TickSeconds;
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if (elapsed > TimeoutSeconds)
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{
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Fail($"timeout at step {step}");
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Finish();
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return;
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}
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try
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{
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RunStep();
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}
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catch (System.Exception ex)
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{
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Fail($"step {step}: {ex.GetType().Name}: {ex.Message}");
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Finish();
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}
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}
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private void RunStep()
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{
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switch (step)
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{
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case 0:
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if (!Boot.IsReady)
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return;
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foreach (var file in ModFileService.ListFiles(Mod, "locale", ".properties"))
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backups[file] = ModFileService.ReadText(Mod, file);
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foreach (var file in ModFileService.ListFiles(Mod, "items", ".json"))
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itemFiles[file] = ModFileService.ReadText(Mod, file);
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Check(!itemFiles.ContainsKey(NewFile), "the mod has no editor items file yet");
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window = ToolWindow.Open<ItemEditorWindow>();
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step++;
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return;
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case 1:
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if (window.Document == null)
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return;
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window.OpenMod(Mod);
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var language = Language();
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var branches = window.Document.Find("rpg_demo/branches");
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Check(branches != null, "the demo's items are listed");
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window.Select(branches);
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Check(window.Document.GetText(language, "rpg_demo/item/branches/name") == TranslationServer.Translate("rpg_demo/item/branches/name").ToString(),
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$"the form shows the item's name in '{language}'");
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Press("tools/entity_editor/new");
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Check(window.SelectedId == NewId, $"New adds and selects {NewId} (got {window.SelectedId})");
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Type(NameEdit(), TypedName);
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var cost = window.FindChildren("*", "", true, false).OfType<SpinBox>().First();
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cost.Value = 7;
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var food = window.FindChildren("*", "", true, false).OfType<CheckBox>().First(c => c.Text == nameof(ItemType.Food));
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food.ButtonPressed = true;
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var record = window.Document.Find(NewId);
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Check(record.Data["Cost"]?.ToString() == "7" && record.Data["ItemType"]?.ToString().Split(',').OrderBy(t => t).SequenceEqual(new[] { "Food", "Resource" }) == true, "the form writes price and types");
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Press("tools/entity_editor/duplicate");
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Check(window.Document.Find(NewId + "_2") != null, "Copy adds a copy under a free id");
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window.PushInput(new InputEventKey { Keycode = Key.Z, PhysicalKeycode = Key.Z, CtrlPressed = true, Pressed = true });
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Check(window.Document.Find(NewId + "_2") == null && window.Document.Find(NewId) != null, "Ctrl+Z takes the copy back");
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step++;
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return;
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case 2:
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try
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{
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Press("tools/common/save");
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var items = Entities.Collect<ItemInfo>();
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Check(items.TryGetValue(NewId, out var saved), "the game knows the new item right after saving");
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Check(saved?.Cost == 7 && saved.ItemType.HasFlag(ItemType.Food) && saved.ItemType.HasFlag(ItemType.Resource), "with the typed price and types");
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Check(TranslationServer.Translate(saved?.Name ?? "-").ToString() == TypedName, $"and the typed name ({saved?.Name})");
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var written = ModFileService.ReadText(Mod, NewFile) ?? string.Empty;
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Check(written.Contains("\"Kind\": \"item\"") && !written.Contains("\r") && written.Contains(TypedName) == false, "the new file declares its kind, has LF lines and no texts");
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Check(itemFiles.All(f => ModFileService.ReadText(Mod, f.Key) == f.Value), "the demo's item files are untouched");
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}
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finally
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{
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Cleanup();
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}
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Finish();
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return;
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}
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}
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private static string Language() => LanguageCode.Normalize(TranslationServer.GetLocale()) ?? "ru";
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/// <summary>The first text row of the current language: the name (the first locale field).</summary>
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private LineEdit NameEdit()
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{
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var label = string.Format(TranslationServer.Translate("tools/entity_editor/text_in"), Language());
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return window.FindChildren("*", "", true, false).OfType<Label>().First(l => l.Text == label && l.IsVisibleInTree())
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.GetParent().GetChildren().OfType<LineEdit>().First();
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}
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private static void Type(LineEdit edit, string text)
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{
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edit.Text = text;
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edit.EmitSignal(LineEdit.SignalName.TextChanged, text);
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}
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private void Cleanup()
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{
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window?.QueueFree();
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var path = ModFileService.GetWritablePath(Mod, NewFile);
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if (path != null && File.Exists(path))
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File.Delete(path);
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foreach (var backup in backups)
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ModFileService.WriteText(Mod, backup.Key, backup.Value);
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ModManager.Instance.GetResolver<EntityResolver>()?.ClearCache();
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LocaleFileService.ReloadGame();
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}
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private void Press(string key)
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{
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var text = TranslationServer.Translate(key);
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var button = window.FindChildren("*", "", true, false).OfType<Button>().FirstOrDefault(b => b.Text == text);
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if (button == null)
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{
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Fail($"button '{text}' not found");
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return;
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}
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button.EmitSignal(BaseButton.SignalName.Pressed);
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}
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private void Check(bool condition, string what)
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{
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if (condition)
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{
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passed++;
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GameLogger.Log("TEST", $"[PASS] {what}");
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}
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else
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{
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Fail(what);
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}
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}
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private void Fail(string what)
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{
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failures.Add(what);
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GameLogger.Log("TEST", $"[FAIL] {what}", LogLevel.Error);
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}
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private void Finish()
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{
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step = -1;
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GameLogger.Log("TEST", $"[TEST_RESULT] name=items_editor_edit passed={passed} failed={failures.Count}");
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GetTree().Quit(failures.Count == 0 ? 0 : 1);
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}
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}
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}
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@@ -0,0 +1,33 @@
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using System.Linq;
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using Cthangover.Core.Mods;
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using Cthangover.Core.Utils;
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using Godot;
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namespace Cthangover.Tools.ItemsEditor.Tests
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{
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/// <summary>Adds the editor test driver when <c>--itest=items_editor_edit</c> is given.</summary>
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public class ItemEditorTestInitializer : IModInitializer
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{
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private static bool driverQueued;
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/// <summary>Nothing per mod.</summary>
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public void OnModLoaded(string modId)
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{
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}
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/// <summary>Queues the driver once.</summary>
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public void OnModResourcesReady()
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{
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var args = OS.GetCmdlineUserArgs();
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if (driverQueued || !args.Any(a => a == "--itest=items_editor_edit"))
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return;
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driverQueued = true;
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var shots = args.Where(a => a.StartsWith("--shots=", System.StringComparison.Ordinal))
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.Select(a => a.Substring("--shots=".Length))
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.FirstOrDefault();
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GameLogger.Log("TEST", $"ItemEditorTestInitializer: activating items_editor_edit, shots={shots ?? "off"}");
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(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new ItemEditorTestDriver(shots));
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}
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}
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}
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