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@@ -1,6 +1,6 @@
{ {
"name": "Item Editor Test", "name": "Item Editor Test",
"description": "GUI test of the item editor in rpg_demo: opens rpg_demo_game's items, shows a demo item's localized name, adds an item with the New button, types its name, price and a type into the form, copies it and undoes the copy with Ctrl+Z, saves; the game must know the item and its name at once and the other item files stay unchanged. The new file and the locale edits are removed again. Activated by --itest=items_editor_edit with --game=rpg_demo --new.", "description": "GUI test of the item editor in rpg_plus: opens rpg_demo_game's items, shows a demo item's localized name, adds an item with the New button, types its name, price and a type into the form, copies it and undoes the copy with Ctrl+Z, saves; the game must know the item and its name at once and the other item files stay unchanged. The new file and the locale edits are removed again. Activated by --itest=items_editor_edit with --game=rpg_plus --new (the prologue is clicked through first).",
"sources": [ "sources": [
"src/*.cs" "src/*.cs"
], ],
@@ -27,7 +27,7 @@ namespace Cthangover.Tools.ItemsEditor.Tests
.Select(a => a.Substring("--shots=".Length)) .Select(a => a.Substring("--shots=".Length))
.FirstOrDefault(); .FirstOrDefault();
GameLogger.Log("TEST", $"ItemEditorTestInitializer: activating items_editor_edit, shots={shots ?? "off"}"); GameLogger.Log("TEST", $"ItemEditorTestInitializer: activating items_editor_edit, shots={shots ?? "off"}");
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new ItemEditorTestDriver(shots)); ModRoot.AddDeferred(new ItemEditorTestDriver(shots));
} }
} }
} }