Files
mod_live2d/source_code/Cubism/Framework/CubismNativeModel.cs
T
2026-09-10 10:59:37 +03:00

335 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text.Json;
using Cthangover.Core.Utils;
using Godot;
using Cthangover.Live2D.Cubism.Core;
using Cthangover.Core.Mods;
namespace Cthangover.Live2D.Cubism.Framework
{
/// <summary>
/// Wraps a Live2D CubismCore native model instance.
/// Handles .moc3 loading with the required 64-byte alignment, exposes
/// model data through direct pointers into CubismCore arrays, and manages
/// texture loading from external file providers.
///
/// Memory layout: .moc3 data and model instance memory are pinned via
/// GCHandle to satisfy CubismCore's alignment requirements (64-byte and
/// 16-byte respectively). The native model handle (_model) is an opaque
/// pointer passed to all CubismCore P/Invoke calls.
///
/// Implements <see cref="IDisposable"/> to free pinned memory when the
/// model is no longer needed.
/// </summary>
public class CubismNativeModel : IDisposable
{
private IntPtr _model;
private GCHandle _mocAlignedHandle;
private GCHandle _modelAlignedHandle;
private int _drawableCount;
private int _parameterCount;
/// <summary>
/// Array of Godot <see cref="ImageTexture"/> instances loaded from the
/// model's texture references. Indexed by drawable texture index.
/// </summary>
public ImageTexture[] Textures { get; private set; }
/// <summary>Number of drawables (renderable mesh parts) in the model.</summary>
public int DrawableCount => _drawableCount;
/// <summary>Number of parameters in the model.</summary>
public int ParameterCount => _parameterCount;
/// <summary>Canvas pixel width from the moc3. Available after <see cref="LoadMoc"/>.</summary>
public float CanvasWidth { get; private set; }
/// <summary>Canvas pixel height from the moc3. Available after <see cref="LoadMoc"/>.</summary>
public float CanvasHeight { get; private set; }
/// <summary>Pixels-per-unit scale for converting Cubism coordinates to pixel space.</summary>
public float PixelsPerUnit { get; private set; }
/// <summary>Whether the native model has been successfully initialized.</summary>
public bool IsLoaded => _model != IntPtr.Zero;
/// <summary>Raw native model handle passed to CubismCore functions.</summary>
public IntPtr ModelPtr => _model;
/// <summary>
/// Loads raw .moc3 bytes into CubismCore.
/// Allocates a 64-byte aligned buffer, copies moc data, revives the moc,
/// allocates a 16-byte aligned model buffer, and initializes the model.
/// Throws <see cref="InvalidOperationException"/> on failure.
/// </summary>
public unsafe void LoadMoc(byte[] mocBytes)
{
int alignedMocSize = (mocBytes.Length + CubismCoreBindings.AlignofMoc - 1)
/ CubismCoreBindings.AlignofMoc * CubismCoreBindings.AlignofMoc;
byte[] mocBuffer = new byte[alignedMocSize + CubismCoreBindings.AlignofMoc];
_mocAlignedHandle = GCHandle.Alloc(mocBuffer, GCHandleType.Pinned);
IntPtr mocPtr = _mocAlignedHandle.AddrOfPinnedObject();
long alignedAddr = (mocPtr.ToInt64() + CubismCoreBindings.AlignofMoc - 1)
/ CubismCoreBindings.AlignofMoc * CubismCoreBindings.AlignofMoc;
var alignedMocPtr = new IntPtr(alignedAddr);
Marshal.Copy(mocBytes, 0, alignedMocPtr, mocBytes.Length);
IntPtr moc = CubismCoreBindings.csmReviveMocInPlace(
(void*)alignedMocPtr, (uint)mocBytes.Length);
if (moc == IntPtr.Zero)
{
GameLogger.Log("LIVE2D", "LoadMoc: csmReviveMocInPlace failed — .moc3 data is invalid or corrupted", LogLevel.Error);
throw new InvalidOperationException("csmReviveMocInPlace failed");
}
uint modelSize = CubismCoreBindings.csmGetSizeofModel(moc);
byte[] modelBuffer = new byte[modelSize + CubismCoreBindings.AlignofModel];
_modelAlignedHandle = GCHandle.Alloc(modelBuffer, GCHandleType.Pinned);
IntPtr modelPtr = _modelAlignedHandle.AddrOfPinnedObject();
long modelAlignedAddr = (modelPtr.ToInt64() + CubismCoreBindings.AlignofModel - 1)
/ CubismCoreBindings.AlignofModel * CubismCoreBindings.AlignofModel;
var alignedModelPtr = new IntPtr(modelAlignedAddr);
_model = CubismCoreBindings.csmInitializeModelInPlace(
moc, (void*)alignedModelPtr, modelSize);
if (_model == IntPtr.Zero)
{
GameLogger.Log("LIVE2D", "LoadMoc: csmInitializeModelInPlace failed — model memory allocation failed", LogLevel.Error);
throw new InvalidOperationException("csmInitializeModelInPlace failed");
}
var sizeInPixels = default(CubismCoreBindings.csmVector2);
var originInPixels = default(CubismCoreBindings.csmVector2);
float ppu = 0;
CubismCoreBindings.csmReadCanvasInfo(_model, &sizeInPixels, &originInPixels, &ppu);
CanvasWidth = sizeInPixels.X;
CanvasHeight = sizeInPixels.Y;
PixelsPerUnit = ppu;
_drawableCount = CubismCoreBindings.csmGetDrawableCount(_model);
_parameterCount = CubismCoreBindings.csmGetParameterCount(_model);
}
/// <summary>
/// Loads a model from .model3.json bytes.
/// Parses the FileReferences section to find the .moc3 file,
/// calls <see cref="LoadMoc"/>, then loads all referenced textures
/// through the given file provider.
/// </summary>
public void LoadFromProvider(byte[] model3JsonBytes, string modelDir, IModFileProvider provider)
{
var json = JsonDocument.Parse(model3JsonBytes);
var fileRefs = json.RootElement.GetProperty("FileReferences");
string mocRelPath = fileRefs.GetProperty("Moc").GetString();
var mocBytes = ReadFile(modelDir, mocRelPath, provider);
if (mocBytes == null)
{
GameLogger.Log("LIVE2D", $"LoadFromProvider: .moc3 not found '{mocRelPath}'", LogLevel.Error);
return;
}
LoadMoc(mocBytes);
var texturePaths = new List<string>();
if (fileRefs.TryGetProperty("Textures", out var texArr))
{
foreach (var t in texArr.EnumerateArray())
texturePaths.Add(t.GetString());
}
LoadTextures(texturePaths, modelDir, provider);
}
private static byte[] ReadFile(string baseDir, string relativePath, IModFileProvider provider)
{
var normalized = relativePath.Replace('\\', '/');
var combined = string.IsNullOrEmpty(baseDir) ? normalized : $"{baseDir}/{normalized}";
var result = provider.ReadFileBinary(combined);
if (result == null)
GameLogger.Log("LIVE2D", $"ReadFile: provider returned null for '{combined}'", LogLevel.Warning);
return result;
}
private void LoadTextures(List<string> paths, string modelDir, IModFileProvider provider)
{
Textures = new ImageTexture[paths.Count];
for (int i = 0; i < paths.Count; i++)
{
var texBytes = ReadFile(modelDir, paths[i], provider);
if (texBytes == null || texBytes.Length == 0)
{
GameLogger.Log("LIVE2D", $"LoadTextures: failed to read texture '{paths[i]}'", LogLevel.Warning);
continue;
}
var img = new Image();
Error err;
if (texBytes[0] == 0x89 && texBytes[1] == 0x50)
err = img.LoadPngFromBuffer(texBytes);
else
err = img.LoadJpgFromBuffer(texBytes);
if (err != Error.Ok)
{
GameLogger.Log("LIVE2D", $"LoadTextures: failed to decode '{paths[i]}' — error={err}", LogLevel.Warning);
continue;
}
if (img.GetFormat() != Image.Format.Rgba8)
img.Convert(Image.Format.Rgba8);
img.GenerateMipmaps();
var tex = ImageTexture.CreateFromImage(img);
Textures[i] = tex;
var w = img.GetWidth();
var h = img.GetHeight();
img.Dispose();
GameLogger.Log("LIVE2D", $"LoadTextures: loaded '{paths[i]}' ({texBytes.Length}b, {w}x{h})");
}
}
/// <summary>
/// Calls <c>csmUpdateModel</c> on the native model.
/// Must be called after modifying parameters/parts/opacities and before
/// reading vertex positions for rendering.
/// </summary>
public unsafe void UpdateModel()
{
if (_model == IntPtr.Zero) return;
CubismCoreBindings.csmUpdateModel(_model);
}
/// <summary>
/// Resets the per-frame dynamic flags for all drawables.
/// Called at the start of each render update cycle.
/// </summary>
public unsafe void ResetDynamicFlags()
{
if (_model == IntPtr.Zero) return;
CubismCoreBindings.csmResetDrawableDynamicFlags(_model);
}
/// <summary>Returns the drawable count from the native model.</summary>
public unsafe int GetDrawableCount() => _drawableCount;
/// <summary>Returns a pointer to the dynamic flags byte array (one byte per drawable).</summary>
public unsafe byte* GetDynamicFlags() =>
CubismCoreBindings.csmGetDrawableDynamicFlags(_model);
/// <summary>Returns a pointer to the constant flags byte array (blend mode, double-sided, etc.).</summary>
public unsafe byte* GetConstantFlags() =>
CubismCoreBindings.csmGetDrawableConstantFlags(_model);
/// <summary>Returns a pointer to the texture index array (one int per drawable).</summary>
public unsafe int* GetTextureIndices() =>
CubismCoreBindings.csmGetDrawableTextureIndices(_model);
/// <summary>Returns a pointer to the vertex count array (one int per drawable).</summary>
public unsafe int* GetVertexCounts() =>
CubismCoreBindings.csmGetDrawableVertexCounts(_model);
/// <summary>Returns a pointer array of csmVector2 arrays — vertex positions per drawable.</summary>
public unsafe CubismCoreBindings.csmVector2** GetVertexPositions() =>
CubismCoreBindings.csmGetDrawableVertexPositions(_model);
/// <summary>Returns a pointer array of csmVector2 arrays — UV coordinates per drawable.</summary>
public unsafe CubismCoreBindings.csmVector2** GetVertexUvs() =>
CubismCoreBindings.csmGetDrawableVertexUvs(_model);
/// <summary>Returns a pointer to the index count array (one int per drawable).</summary>
public unsafe int* GetIndexCounts() =>
CubismCoreBindings.csmGetDrawableIndexCounts(_model);
/// <summary>Returns a pointer array of ushort arrays — triangle indices per drawable.</summary>
public unsafe ushort** GetIndices() =>
CubismCoreBindings.csmGetDrawableIndices(_model);
/// <summary>Returns a pointer to the per-drawable opacity array (one float per drawable).</summary>
public unsafe float* GetOpacities() =>
CubismCoreBindings.csmGetDrawableOpacities(_model);
/// <summary>Returns a pointer to the draw order indices array.</summary>
public unsafe int* GetDrawOrders() =>
CubismCoreBindings.csmGetDrawableDrawOrders(_model);
/// <summary>Returns a pointer to the render order indices array.</summary>
public unsafe int* GetRenderOrders() =>
CubismCoreBindings.csmGetRenderOrders(_model);
/// <summary>Returns a pointer to the mask count array (one int per drawable).</summary>
public unsafe int* GetMaskCounts() =>
CubismCoreBindings.csmGetDrawableMaskCounts(_model);
/// <summary>Returns a pointer array of int arrays — mask drawable indices per drawable.</summary>
public unsafe int** GetMasks() =>
CubismCoreBindings.csmGetDrawableMasks(_model);
/// <summary>Returns a pointer to the per-drawable multiply color array.</summary>
public unsafe CubismCoreBindings.csmVector4* GetMultiplyColors() =>
CubismCoreBindings.csmGetDrawableMultiplyColors(_model);
/// <summary>Returns a pointer to the per-drawable screen color array.</summary>
public unsafe CubismCoreBindings.csmVector4* GetScreenColors() =>
CubismCoreBindings.csmGetDrawableScreenColors(_model);
/// <summary>Returns a pointer to the current parameter values array (one float per parameter).</summary>
public unsafe float* GetParameterValues() =>
CubismCoreBindings.csmGetParameterValues(_model);
/// <summary>Returns a pointer to the parameter minimum bounds array.</summary>
public unsafe float* GetParameterMinimumValues() =>
CubismCoreBindings.csmGetParameterMinimumValues(_model);
/// <summary>Returns a pointer to the parameter maximum bounds array.</summary>
public unsafe float* GetParameterMaximumValues() =>
CubismCoreBindings.csmGetParameterMaximumValues(_model);
/// <summary>Returns a pointer to the parameter default values array.</summary>
public unsafe float* GetParameterDefaultValues() =>
CubismCoreBindings.csmGetParameterDefaultValues(_model);
/// <summary>
/// Returns a pointer array of null-terminated ANSI strings — parameter IDs.
/// Use <see cref="ReadStringFromPtrArray"/> to read individual strings.
/// </summary>
public unsafe IntPtr GetParameterIds() =>
CubismCoreBindings.csmGetParameterIds(_model);
/// <summary>
/// Reads a null-terminated ANSI string from a pointer array at the given index.
/// Each element is a byte pointer; reads until null terminator.
/// </summary>
public static unsafe string ReadStringFromPtrArray(IntPtr ptrArray, int index)
{
var strPtr = *(byte**)IntPtr.Add(ptrArray, index * IntPtr.Size);
return Marshal.PtrToStringAnsi((IntPtr)strPtr);
}
/// <summary>Returns the number of parts from the native model.</summary>
public unsafe int GetPartCount() =>
CubismCoreBindings.csmGetPartCount(_model);
/// <summary>Returns a pointer to the per-part opacity array (one float per part).</summary>
public unsafe float* GetPartOpacities() =>
CubismCoreBindings.csmGetPartOpacities(_model);
/// <summary>Returns a pointer array of part ID strings.</summary>
public unsafe IntPtr GetPartIds() =>
CubismCoreBindings.csmGetPartIds(_model);
/// <summary>
/// Frees pinned memory handles. The native model handle is set to zero;
/// the underlying CubismCore memory was allocated inline and lives in
/// the pinned buffers — freeing those handles releases all model memory.
/// </summary>
public void Dispose()
{
if (_mocAlignedHandle.IsAllocated) _mocAlignedHandle.Free();
if (_modelAlignedHandle.IsAllocated) _modelAlignedHandle.Free();
_model = IntPtr.Zero;
}
}
}