Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:31 +02:00
1 parent bec5743f13
commit a5908227e6
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mod_live2d_name = Live2D Cubism
mod_live2d_desc = Live2D Cubism C# runtime: model loading, rendering, physics, animation, effects.
mod_live2d_base_name = Live2D Cubism
mod_live2d_base_desc = Live2D Cubism C# runtime: model loading, rendering, physics, animation, effects.
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mod_live2d_name = Live2D Cubism
mod_live2d_desc = C#-рантайм Live2D Cubism: загрузка и отрисовка моделей, физика, анимации и эффекты.
mod_live2d_base_name = Live2D Cubism
mod_live2d_base_desc = C#-рантайм Live2D Cubism: загрузка и отрисовка моделей, физика, анимации и эффекты.