init mod
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using Cthangover.Core.Actions;
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using Cthangover.Core.Mods;
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namespace Cthangover.Mods.Map
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{
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/// <summary>
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/// Wires the map subsystem into the kernel. On
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/// <c>OnModResourcesReady</c> it installs the zone-state hooks into
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/// <see cref="MapStateBridge"/> — export into the save's
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/// <c>__core__</c> slot, restore from a loaded save, and the
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/// new-game override reset — so the core save pipeline keeps working
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/// against the mod-owned <see cref="MapZoneService"/> singleton.
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/// </summary>
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public class MapModInitializer : IModInitializer
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{
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/// <summary>No per-mod work: the bridge binding happens once the whole mod set is ready.</summary>
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public void OnModLoaded(string modId)
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{
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}
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/// <summary>Installs the zone-state hooks (first registration wins).</summary>
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public void OnModResourcesReady()
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{
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var service = MapZoneService.Instance;
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MapStateBridge.Register(service.ExportState, service.ImportState, service.ResetOverrides);
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}
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}
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}
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