Add mod documentation in seven languages
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@@ -3,7 +3,7 @@
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"name": "World Map Engine",
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"version": "1.0.0",
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"author": "ct",
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"description": "Engine world map subsystem: the full-screen map overlay (MapWidget), polygon zones layer, markers, the zone list + runtime override singleton, the scenario-facing map service facade with the open/close/show/hide scenario actions, and the shared zone style and enterability rules. Replaces the former Core/UI/Tool Map* implementations and Core/Actions/MapZoneServiceImpl. The save-format DTO MapZoneStateData stays in the core because RuntimeSerializer owns the __core__ slot layout; the mod plugs into it through MapStateBridge.",
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"description": "World map engine: a full-screen picture of the world with places to travel between; scenarios open, close, hide and reveal them as the story goes.",
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"category": "engine, library",
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"sources": [
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"src/**/*.cs"
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