{ "id": "map_base", "name": "World Map Engine", "version": "1.0.0", "author": "ct", "description": "Engine world map subsystem: the full-screen map overlay (MapWidget), polygon zones layer, markers, the zone list + runtime override singleton, the scenario-facing map service facade with the open/close/show/hide scenario actions, and the shared zone style and enterability rules. Replaces the former Core/UI/Tool Map* implementations and Core/Actions/MapZoneServiceImpl. The save-format DTO MapZoneStateData stays in the core because RuntimeSerializer owns the __core__ slot layout; the mod plugs into it through MapStateBridge.", "category": "engine, library", "sources": [ "src/**/*.cs" ], "depends": ["ui_base>=1"], "ui": [ { "id": "map", "kind": "panel", "slot": "ModBeforeUIPanel", "scene_path": "scenes/ui/map_widget.tscn", "button": { "icon": "map", "locale": "ui/map/title", "index": 10 }, "priority": 10 } ] }