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cthangover fa734b7edc Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:32 +02:00

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[gd_scene format=3]
[ext_resource type="Script" path="res://mods/map_base/src/MapMarker.cs" id="1_script"]
[node name="MapMarker" type="VBoxContainer"]
theme_override_constants/separation = 4
alignment = 1
mouse_filter = 0
script = ExtResource("1_script")
[node name="EmblemWrap" type="Control" parent="."]
custom_minimum_size = Vector2(46, 46)
layout_mode = 2
size_flags_horizontal = 4
mouse_filter = 2
[node name="Emblem" type="Panel" parent="EmblemWrap"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Glyph" type="TextureRect" parent="EmblemWrap/Emblem"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 13.0
offset_top = 13.0
offset_right = -13.0
offset_bottom = -13.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
expand_mode = 1
stretch_mode = 5
[node name="NameLabel" type="Label" parent="."]
layout_mode = 2
text = "LOCATION"
horizontal_alignment = 1
mouse_filter = 2
[node name="NoteLabel" type="Label" parent="."]
visible = false
layout_mode = 2
text = "NOTE"
horizontal_alignment = 1
mouse_filter = 2