Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -17,7 +17,7 @@
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"locale": [
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{ "lang": "ru", "name": "Главное меню", "description": "Главное меню, настройки и панели сохранения/загрузки." }
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],
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"mods": ["base_menu>=1", "interface>=1", "audio_base>=1"]
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"mods": ["menu_base>=1", "ui_base>=1", "audio_base>=1"]
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},
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{
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"id": "mods",
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