Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
This commit is contained in:
cthangover committed 2026-10-18 19:00:34 +02:00
1 parent c4e2130ed4
commit 22b67c628c
10 files changed
+26 -26

No files matched your search

+1 -1
View File
@@ -17,7 +17,7 @@
"locale": [
{ "lang": "ru", "name": "Главное меню", "description": "Главное меню, настройки и панели сохранения/загрузки." }
],
"mods": ["base_menu>=1", "interface>=1", "audio_base>=1"]
"mods": ["menu_base>=1", "ui_base>=1", "audio_base>=1"]
},
{
"id": "mods",