Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -1,6 +1,6 @@
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{
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"id": "base_menu",
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"name": "Base Menu",
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"id": "menu_base",
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"name": "Menu",
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"version": "1.0.0",
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"author": "ct",
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"description": "Registry-driven main menu: built-in buttons, settings and save/load panels moved out of the core.",
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@@ -8,7 +8,7 @@
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["interface>=1"],
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"depends": ["ui_base>=1"],
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"test_suites": [
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{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
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{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
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