Entering an edited running game switches its mod set
New game / Load of the running game re-enter it in place only while it still matches its collection; after the player edited the collection the mod set is switched, so added mechanics (the editors) appear. Test suite collection_edit.
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{
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"name": "Collection Edit Test",
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"description": "Integration test of editing the running game's collection: the novel template is entered, its collection gets the editors mechanic, back to the menu and New game of the same game must switch the mod set in-process so the editors are loaded. Activated only by --itest=collection_edit (with --game=novel_template).",
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"sources": [
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"src/*.cs"
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]
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}
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