diff --git a/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs b/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs index 0585263..692403a 100644 --- a/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs +++ b/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs @@ -83,7 +83,7 @@ namespace Mods.MenuFlowTest return; Check("front-end only", ActiveGame.IsFrontendOnly && !ActiveGame.IsActive); Check("menu mods loaded", ModRegistry.Instance.Mods.ContainsKey("menu_base") && ModRegistry.Instance.Mods.ContainsKey("mod_manager")); - Check("game content not loaded", !ModRegistry.Instance.Mods.ContainsKey("cthangover_story")); + Check("game content not loaded", !ModRegistry.Instance.Mods.ContainsKey("cthangover_game")); Check("Play button shown", Menu.FindChild("play", true, false) is Button); Check("New game hidden without a game", Menu.FindChild("new_game", true, false) == null); break; @@ -160,7 +160,7 @@ namespace Mods.MenuFlowTest var composition = GameCatalog.Composition(GameId); Check("composition computed without loading the game", composition?.Any(m => m.Id == "novel_template") == true); var diff = SaveCompositionDiff.Compute( - new[] { new SaveGameMod { Id = "cthangover_story", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } }, + new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } }, composition); Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("novel_template"));