diff --git a/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs b/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs index 692403a..8edd10e 100644 --- a/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs +++ b/test_suites/menu_flow/src/MenuFlowTestDriverNode.cs @@ -158,11 +158,11 @@ namespace Mods.MenuFlowTest browser.Visible = false; var composition = GameCatalog.Composition(GameId); - Check("composition computed without loading the game", composition?.Any(m => m.Id == "novel_template") == true); + Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true); var diff = SaveCompositionDiff.Compute( new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } }, composition); - Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("novel_template")); + Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game")); LastSessionStore.Record(GameId, Slot); Check("Continue sees the last session", LastSessionStore.Load()?.GameId == GameId);