Settings menu: display settings, language codes, style guide window
Display tab: window mode (windowed/maximized/borderless/exclusive), monitor, window size per monitor (centred, disabled in fullscreen), V-Sync, frame rate cap, reset; applied and saved at once through the core DisplaySettingsService. Language is read through LanguageCode (en-en/en_US = English). The window follows the style guide shell: title and tabs in the header, close on the right, footer hint and per-tab reset. The main menu hides every session panel of UiHost (pause menu stayed above it). New suite display_settings (+ --shots); collection_edit leaves the game through the pause menu and checks it is closed.
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{
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"name": "Display Settings Test",
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"description": "Integration test of the Display tab of the settings menu: window mode, window size centred on the monitor, borderless fullscreen, frame rate cap, V-Sync, the restore of the saved file on start and the reset; the player's settings file is restored at the end. Activated only by --itest=display_settings (with --frontend, windowed).",
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"sources": [
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"src/*.cs"
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],
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"depends": [
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"menu_base>=1"
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]
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}
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