chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
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@@ -5,6 +5,6 @@
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"src/*.cs"
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],
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"depends": [
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"mod_manager>=1"
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"mod_manager>=0.1.0"
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]
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}
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@@ -190,7 +190,7 @@ namespace Mods.MenuFlowTest
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var composition = GameCatalog.Composition(GameId);
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Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true);
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var diff = SaveCompositionDiff.Compute(
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new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
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new[] { new SaveGameMod { Id = "cthangover_game", Version = "0.1.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
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composition);
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Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game"));
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@@ -274,7 +274,7 @@ namespace Mods.MenuFlowTest
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SaveId = Slot,
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Timestamp = DateTime.UtcNow,
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CoreVersion = "0.1.0",
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Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "1.0.0" },
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Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "0.1.0" },
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};
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package.ModData[SavePackage.CoreSlotKey] = new ModSlot();
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var dir = ProjectSettings.GlobalizePath(SaveService.GameDirectory(GameId));
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