chore: align mod versions and dependencies to 0.1.0

Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
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cthangover committed 2026-11-13 17:48:38 +01:00
1 parent 8580720d05
commit c63acd54a1
7 files changed
+13 -13

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@@ -5,6 +5,6 @@
"src/*.cs"
],
"depends": [
"mod_manager>=1"
"mod_manager>=0.1.0"
]
}
@@ -190,7 +190,7 @@ namespace Mods.MenuFlowTest
var composition = GameCatalog.Composition(GameId);
Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true);
var diff = SaveCompositionDiff.Compute(
new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
new[] { new SaveGameMod { Id = "cthangover_game", Version = "0.1.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
composition);
Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game"));
@@ -274,7 +274,7 @@ namespace Mods.MenuFlowTest
SaveId = Slot,
Timestamp = DateTime.UtcNow,
CoreVersion = "0.1.0",
Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "1.0.0" },
Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "0.1.0" },
};
package.ModData[SavePackage.CoreSlotKey] = new ModSlot();
var dir = ProjectSettings.GlobalizePath(SaveService.GameDirectory(GameId));