chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
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@@ -1,14 +1,14 @@
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{
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{
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"id": "menu_base",
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"id": "menu_base",
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"name": "Menu",
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"name": "Menu",
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"version": "1.0.0",
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"version": "0.1.0",
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"author": "ct",
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"author": "ct",
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"description": "The main menu: start or continue a game, pick one of the installed games, load a save and change the language, sound and display settings.",
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"description": "The main menu: start or continue a game, pick one of the installed games, load a save and change the language, sound and display settings.",
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"category": "ui",
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"category": "ui",
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"sources": [
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"sources": [
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"src/**/*.cs"
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"src/**/*.cs"
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],
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],
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"depends": ["ui_base>=1", "music_pack>=1"],
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"depends": ["ui_base>=0.1.0", "music_pack>=0.1.0"],
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"test_suites": [
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"test_suites": [
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{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
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{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
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{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
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{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
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@@ -196,7 +196,7 @@ namespace Mods.CollectionEditTest
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var edited = JsonSerializer.Deserialize<ModCollection>(JsonSerializer.Serialize(source));
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var edited = JsonSerializer.Deserialize<ModCollection>(JsonSerializer.Serialize(source));
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edited.Package = source.Package;
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edited.Package = source.Package;
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edited.Includes ??= new List<ModCollectionInclude>();
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edited.Includes ??= new List<ModCollectionInclude>();
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edited.Includes.Add(new ModCollectionInclude { Ref = AddedToolset + ">=1", Role = "tools" });
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edited.Includes.Add(new ModCollectionInclude { Ref = AddedToolset + ">=0.1.0", Role = "tools" });
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var user = ModCollectionStore.LoadUser().Where(c => !string.Equals(c.Id, GameId, StringComparison.OrdinalIgnoreCase)).ToList();
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var user = ModCollectionStore.LoadUser().Where(c => !string.Equals(c.Id, GameId, StringComparison.OrdinalIgnoreCase)).ToList();
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user.Add(edited);
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user.Add(edited);
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@@ -5,6 +5,6 @@
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"src/*.cs"
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"src/*.cs"
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],
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],
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"depends": [
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"depends": [
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"menu_base>=1"
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"menu_base>=0.1.0"
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]
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]
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}
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}
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@@ -227,8 +227,8 @@ namespace Mods.HotReloadTest
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var data = Path.Combine(modsRoot, DataId);
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var data = Path.Combine(modsRoot, DataId);
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Directory.CreateDirectory(Path.Combine(data, "characters"));
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Directory.CreateDirectory(Path.Combine(data, "characters"));
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File.WriteAllText(Path.Combine(data, "manifest.json"),
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File.WriteAllText(Path.Combine(data, "manifest.json"),
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"{ \"id\": \"" + DataId + "\", \"name\": \"Hot reload probe data\", \"version\": \"1.0.0\", \"author\": \"test\", " +
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"{ \"id\": \"" + DataId + "\", \"name\": \"Hot reload probe data\", \"version\": \"0.1.0\", \"author\": \"test\", " +
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"\"depends\": [\"characters_base>=1\"] }");
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"\"depends\": [\"characters_base>=0.1.0\"] }");
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File.WriteAllText(Path.Combine(data, "characters", "probe.json"),
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File.WriteAllText(Path.Combine(data, "characters", "probe.json"),
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"{ \"Kind\": \"character\", \"Items\": [ { \"Id\": \"" + ProbeCharacterId + "\", \"Name\": \"" + name + "\", \"Health\": 1 } ] }");
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"{ \"Kind\": \"character\", \"Items\": [ { \"Id\": \"" + ProbeCharacterId + "\", \"Name\": \"" + name + "\", \"Health\": 1 } ] }");
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}
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}
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@@ -238,8 +238,8 @@ namespace Mods.HotReloadTest
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var app = Path.Combine(modsRoot, AppId);
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var app = Path.Combine(modsRoot, AppId);
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Directory.CreateDirectory(Path.Combine(app, "src"));
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Directory.CreateDirectory(Path.Combine(app, "src"));
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File.WriteAllText(Path.Combine(app, "manifest.json"),
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File.WriteAllText(Path.Combine(app, "manifest.json"),
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"{ \"id\": \"" + AppId + "\", \"name\": \"Hot reload probe app\", \"version\": \"1.0.0\", \"author\": \"test\", " +
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"{ \"id\": \"" + AppId + "\", \"name\": \"Hot reload probe app\", \"version\": \"0.1.0\", \"author\": \"test\", " +
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"\"sources\": [\"src/*.cs\"], \"depends\": [\"" + LibId + ">=1\"] }");
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"\"sources\": [\"src/*.cs\"], \"depends\": [\"" + LibId + ">=0.1.0\"] }");
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File.WriteAllText(Path.Combine(app, "src", "ProbeApp.cs"), ProbeAppSource);
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File.WriteAllText(Path.Combine(app, "src", "ProbeApp.cs"), ProbeAppSource);
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WriteLib(version, compiles: true);
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WriteLib(version, compiles: true);
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}
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}
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@@ -249,7 +249,7 @@ namespace Mods.HotReloadTest
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var lib = Path.Combine(modsRoot, LibId);
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var lib = Path.Combine(modsRoot, LibId);
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Directory.CreateDirectory(Path.Combine(lib, "src"));
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Directory.CreateDirectory(Path.Combine(lib, "src"));
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File.WriteAllText(Path.Combine(lib, "manifest.json"),
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File.WriteAllText(Path.Combine(lib, "manifest.json"),
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"{ \"id\": \"" + LibId + "\", \"name\": \"Hot reload probe library\", \"version\": \"1.0.0\", \"author\": \"test\", \"sources\": [\"src/*.cs\"] }");
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"{ \"id\": \"" + LibId + "\", \"name\": \"Hot reload probe library\", \"version\": \"0.1.0\", \"author\": \"test\", \"sources\": [\"src/*.cs\"] }");
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var body = compiles ? "\"" + version + "\";" : "\"" + version + "\"";
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var body = compiles ? "\"" + version + "\";" : "\"" + version + "\"";
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File.WriteAllText(Path.Combine(lib, "src", "ProbeLib.cs"),
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File.WriteAllText(Path.Combine(lib, "src", "ProbeLib.cs"),
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"namespace HotReloadProbe\n{\n public static class ProbeLib\n {\n public static string Value() => " + body + "\n }\n}\n");
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"namespace HotReloadProbe\n{\n public static class ProbeLib\n {\n public static string Value() => " + body + "\n }\n}\n");
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@@ -5,6 +5,6 @@
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"src/*.cs"
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"src/*.cs"
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],
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],
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"depends": [
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"depends": [
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"mod_manager>=1"
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"mod_manager>=0.1.0"
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]
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]
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}
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}
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@@ -190,7 +190,7 @@ namespace Mods.MenuFlowTest
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var composition = GameCatalog.Composition(GameId);
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var composition = GameCatalog.Composition(GameId);
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Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true);
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Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true);
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var diff = SaveCompositionDiff.Compute(
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var diff = SaveCompositionDiff.Compute(
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new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
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new[] { new SaveGameMod { Id = "cthangover_game", Version = "0.1.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
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composition);
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composition);
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Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game"));
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Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game"));
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@@ -274,7 +274,7 @@ namespace Mods.MenuFlowTest
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SaveId = Slot,
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SaveId = Slot,
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Timestamp = DateTime.UtcNow,
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Timestamp = DateTime.UtcNow,
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CoreVersion = "0.1.0",
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CoreVersion = "0.1.0",
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Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "1.0.0" },
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Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "0.1.0" },
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};
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};
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package.ModData[SavePackage.CoreSlotKey] = new ModSlot();
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package.ModData[SavePackage.CoreSlotKey] = new ModSlot();
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var dir = ProjectSettings.GlobalizePath(SaveService.GameDirectory(GameId));
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var dir = ProjectSettings.GlobalizePath(SaveService.GameDirectory(GameId));
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@@ -73,7 +73,7 @@ namespace Mods.SaveDormancyTest
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// Simulate a save written while the game still had the mechanic, and
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// Simulate a save written while the game still had the mechanic, and
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// before this test mod joined the game.
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// before this test mod joined the game.
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var absentSlot = new ModSlot { Metadata = new ModMetadata { ModId = AbsentMod, ModVersion = "1.1.0" } };
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var absentSlot = new ModSlot { Metadata = new ModMetadata { ModId = AbsentMod, ModVersion = "0.1.0" } };
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absentSlot.Data["marker"] = new DataBlob(1, new Dictionary<string, string> { ["value"] = "42" });
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absentSlot.Data["marker"] = new DataBlob(1, new Dictionary<string, string> { ["value"] = "42" });
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package.ModData[AbsentMod] = absentSlot;
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package.ModData[AbsentMod] = absentSlot;
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package.ModData.Remove("menu_base__save_dormancy");
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package.ModData.Remove("menu_base__save_dormancy");
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