chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
This commit is contained in:
1 parent
8580720d05
commit
c63acd54a1
7 files changed
+13
-13
No files matched your search
+2
-2
@@ -1,14 +1,14 @@
|
||||
{
|
||||
"id": "menu_base",
|
||||
"name": "Menu",
|
||||
"version": "1.0.0",
|
||||
"version": "0.1.0",
|
||||
"author": "ct",
|
||||
"description": "The main menu: start or continue a game, pick one of the installed games, load a save and change the language, sound and display settings.",
|
||||
"category": "ui",
|
||||
"sources": [
|
||||
"src/**/*.cs"
|
||||
],
|
||||
"depends": ["ui_base>=1", "music_pack>=1"],
|
||||
"depends": ["ui_base>=0.1.0", "music_pack>=0.1.0"],
|
||||
"test_suites": [
|
||||
{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
|
||||
{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
|
||||
|
||||
@@ -196,7 +196,7 @@ namespace Mods.CollectionEditTest
|
||||
var edited = JsonSerializer.Deserialize<ModCollection>(JsonSerializer.Serialize(source));
|
||||
edited.Package = source.Package;
|
||||
edited.Includes ??= new List<ModCollectionInclude>();
|
||||
edited.Includes.Add(new ModCollectionInclude { Ref = AddedToolset + ">=1", Role = "tools" });
|
||||
edited.Includes.Add(new ModCollectionInclude { Ref = AddedToolset + ">=0.1.0", Role = "tools" });
|
||||
|
||||
var user = ModCollectionStore.LoadUser().Where(c => !string.Equals(c.Id, GameId, StringComparison.OrdinalIgnoreCase)).ToList();
|
||||
user.Add(edited);
|
||||
|
||||
@@ -5,6 +5,6 @@
|
||||
"src/*.cs"
|
||||
],
|
||||
"depends": [
|
||||
"menu_base>=1"
|
||||
"menu_base>=0.1.0"
|
||||
]
|
||||
}
|
||||
@@ -227,8 +227,8 @@ namespace Mods.HotReloadTest
|
||||
var data = Path.Combine(modsRoot, DataId);
|
||||
Directory.CreateDirectory(Path.Combine(data, "characters"));
|
||||
File.WriteAllText(Path.Combine(data, "manifest.json"),
|
||||
"{ \"id\": \"" + DataId + "\", \"name\": \"Hot reload probe data\", \"version\": \"1.0.0\", \"author\": \"test\", " +
|
||||
"\"depends\": [\"characters_base>=1\"] }");
|
||||
"{ \"id\": \"" + DataId + "\", \"name\": \"Hot reload probe data\", \"version\": \"0.1.0\", \"author\": \"test\", " +
|
||||
"\"depends\": [\"characters_base>=0.1.0\"] }");
|
||||
File.WriteAllText(Path.Combine(data, "characters", "probe.json"),
|
||||
"{ \"Kind\": \"character\", \"Items\": [ { \"Id\": \"" + ProbeCharacterId + "\", \"Name\": \"" + name + "\", \"Health\": 1 } ] }");
|
||||
}
|
||||
@@ -238,8 +238,8 @@ namespace Mods.HotReloadTest
|
||||
var app = Path.Combine(modsRoot, AppId);
|
||||
Directory.CreateDirectory(Path.Combine(app, "src"));
|
||||
File.WriteAllText(Path.Combine(app, "manifest.json"),
|
||||
"{ \"id\": \"" + AppId + "\", \"name\": \"Hot reload probe app\", \"version\": \"1.0.0\", \"author\": \"test\", " +
|
||||
"\"sources\": [\"src/*.cs\"], \"depends\": [\"" + LibId + ">=1\"] }");
|
||||
"{ \"id\": \"" + AppId + "\", \"name\": \"Hot reload probe app\", \"version\": \"0.1.0\", \"author\": \"test\", " +
|
||||
"\"sources\": [\"src/*.cs\"], \"depends\": [\"" + LibId + ">=0.1.0\"] }");
|
||||
File.WriteAllText(Path.Combine(app, "src", "ProbeApp.cs"), ProbeAppSource);
|
||||
WriteLib(version, compiles: true);
|
||||
}
|
||||
@@ -249,7 +249,7 @@ namespace Mods.HotReloadTest
|
||||
var lib = Path.Combine(modsRoot, LibId);
|
||||
Directory.CreateDirectory(Path.Combine(lib, "src"));
|
||||
File.WriteAllText(Path.Combine(lib, "manifest.json"),
|
||||
"{ \"id\": \"" + LibId + "\", \"name\": \"Hot reload probe library\", \"version\": \"1.0.0\", \"author\": \"test\", \"sources\": [\"src/*.cs\"] }");
|
||||
"{ \"id\": \"" + LibId + "\", \"name\": \"Hot reload probe library\", \"version\": \"0.1.0\", \"author\": \"test\", \"sources\": [\"src/*.cs\"] }");
|
||||
var body = compiles ? "\"" + version + "\";" : "\"" + version + "\"";
|
||||
File.WriteAllText(Path.Combine(lib, "src", "ProbeLib.cs"),
|
||||
"namespace HotReloadProbe\n{\n public static class ProbeLib\n {\n public static string Value() => " + body + "\n }\n}\n");
|
||||
|
||||
@@ -5,6 +5,6 @@
|
||||
"src/*.cs"
|
||||
],
|
||||
"depends": [
|
||||
"mod_manager>=1"
|
||||
"mod_manager>=0.1.0"
|
||||
]
|
||||
}
|
||||
@@ -190,7 +190,7 @@ namespace Mods.MenuFlowTest
|
||||
var composition = GameCatalog.Composition(GameId);
|
||||
Check("composition computed without loading the game", composition?.Any(m => m.Id == "my_novel_game") == true);
|
||||
var diff = SaveCompositionDiff.Compute(
|
||||
new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
|
||||
new[] { new SaveGameMod { Id = "cthangover_game", Version = "0.1.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
|
||||
composition);
|
||||
Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("my_novel_game"));
|
||||
|
||||
@@ -274,7 +274,7 @@ namespace Mods.MenuFlowTest
|
||||
SaveId = Slot,
|
||||
Timestamp = DateTime.UtcNow,
|
||||
CoreVersion = "0.1.0",
|
||||
Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "1.0.0" },
|
||||
Game = new SaveGameInfo { Id = GameId, Name = "My Novel", Version = "0.1.0" },
|
||||
};
|
||||
package.ModData[SavePackage.CoreSlotKey] = new ModSlot();
|
||||
var dir = ProjectSettings.GlobalizePath(SaveService.GameDirectory(GameId));
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Mods.SaveDormancyTest
|
||||
|
||||
// Simulate a save written while the game still had the mechanic, and
|
||||
// before this test mod joined the game.
|
||||
var absentSlot = new ModSlot { Metadata = new ModMetadata { ModId = AbsentMod, ModVersion = "1.1.0" } };
|
||||
var absentSlot = new ModSlot { Metadata = new ModMetadata { ModId = AbsentMod, ModVersion = "0.1.0" } };
|
||||
absentSlot.Data["marker"] = new DataBlob(1, new Dictionary<string, string> { ["value"] = "42" });
|
||||
package.ModData[AbsentMod] = absentSlot;
|
||||
package.ModData.Remove("menu_base__save_dormancy");
|
||||
|
||||
Reference in new issue
Block a user