init mod
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cthangover.Core.Games;
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using Cthangover.Core.Mods;
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using Cthangover.Core.Settings;
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using Cthangover.Core.UI.Menu;
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using Cthangover.Core.UI.Theming;
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using Cthangover.Mods.Interface.Menu;
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using Cthangover.Mods.Interface.Theming;
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using Godot;
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namespace Cthangover.BaseMenu
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{
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/// <summary>
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/// "Play": every game collection as a card — cover, name, description,
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/// readiness (what is missing and what can be installed), saves and the
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/// last play date — with New game / Continue / Saves / Install / Configure.
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/// Data comes from <see cref="GameCatalog"/> against all installed mods, so
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/// it works from the front-end where only the menu is loaded.
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/// </summary>
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public partial class GamePickerPanel : Control
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{
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private VBoxContainer _list;
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private readonly HashSet<string> _sessionInstalled = new(StringComparer.OrdinalIgnoreCase);
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/// <summary>Raised when the player opens a game's saves; the menu shows its save browser.</summary>
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public event Action<string> SavesRequested;
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public event Action Closed;
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public override void _Ready()
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{
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SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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MouseFilter = MouseFilterEnum.Stop;
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var backdrop = new ColorRect { Color = new Color(0, 0, 0, 0.65f) };
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backdrop.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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AddChild(backdrop);
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var panel = new PanelContainer();
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panel.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusLg, UiTokens.Surface1, UiTokens.Line));
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panel.AnchorLeft = panel.AnchorRight = panel.AnchorTop = panel.AnchorBottom = 0.5f;
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panel.OffsetLeft = -460;
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panel.OffsetRight = 460;
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panel.OffsetTop = -310;
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panel.OffsetBottom = 310;
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panel.GrowHorizontal = GrowDirection.Both;
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panel.GrowVertical = GrowDirection.Both;
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AddChild(panel);
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var margin = new MarginContainer();
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foreach (var side in new[] { "left", "right", "top", "bottom" })
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margin.AddThemeConstantOverride($"margin_{side}", UiTokens.Space6);
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panel.AddChild(margin);
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var column = UiKit.Column(UiTokens.Space4);
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column.MouseFilter = MouseFilterEnum.Pass;
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margin.AddChild(column);
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column.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/title"), UiTokens.FontH2, UiTokens.InkBright));
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var scroll = new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.ExpandFill,
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HorizontalScrollMode = ScrollContainer.ScrollMode.Disabled,
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};
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column.AddChild(scroll);
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_list = UiKit.Column(UiTokens.Space3);
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_list.MouseFilter = MouseFilterEnum.Pass;
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_list.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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scroll.AddChild(_list);
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var back = UiKit.Button(TranslationServer.Translate("settings/back"));
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back.SizeFlagsHorizontal = SizeFlags.ShrinkEnd;
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back.Pressed += Close;
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column.AddChild(back);
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Visible = false;
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}
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public void Open()
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{
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Visible = true;
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Rebuild();
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}
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private void Close()
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{
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Visible = false;
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Closed?.Invoke();
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}
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private void Rebuild()
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{
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foreach (var child in _list.GetChildren())
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child.QueueFree();
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var games = GameCatalog.Games(_sessionInstalled);
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if (games.Count == 0)
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{
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_list.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/no_games"), UiTokens.FontBody, UiTokens.Muted));
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return;
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}
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foreach (var game in games)
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_list.AddChild(BuildCard(game));
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}
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private Control BuildCard(ModCollectionGameSummary game)
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{
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var collection = game.Collection;
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var saves = SaveService.ListSaves(collection.Id);
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var newest = saves.OrderByDescending(s => s.SaveTime).FirstOrDefault();
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var card = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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card.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusMd, UiTokens.Surface2,
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ActiveGame.Id == collection.Id ? UiTokens.Accent : UiTokens.LineCard));
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var row = UiKit.Row(UiTokens.Space4);
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row.MouseFilter = MouseFilterEnum.Pass;
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card.AddChild(row);
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var cover = GameCatalog.LoadCover(collection);
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row.AddChild(new TextureRect
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{
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Texture = cover,
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CustomMinimumSize = new Vector2(176, 99),
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.KeepAspectCovered,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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});
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var info = UiKit.Column(UiTokens.Space1);
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info.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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row.AddChild(info);
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info.AddChild(UiKit.Label(game.Name ?? collection.Id, UiTokens.FontH3, UiTokens.InkBright));
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var description = UiKit.Label(game.Description ?? string.Empty, UiTokens.FontBodySmall, UiTokens.Body);
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description.AutowrapMode = TextServer.AutowrapMode.WordSmart;
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info.AddChild(description);
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var (statusText, statusColor) = Status(game);
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info.AddChild(UiKit.Label(statusText, UiTokens.FontSmall, statusColor));
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info.AddChild(UiKit.Label(saves.Count == 0
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? TranslationServer.Translate("menu/play/no_saves")
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: string.Format(TranslationServer.Translate("menu/play/saves"), saves.Count, newest.SaveTime.ToLocalTime().ToString("dd.MM.yy HH:mm")),
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UiTokens.FontTiny, UiTokens.Muted));
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var buttons = UiKit.Column(UiTokens.Space2);
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buttons.MouseFilter = MouseFilterEnum.Pass;
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buttons.CustomMinimumSize = new Vector2(190, 0);
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row.AddChild(buttons);
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var start = UiKit.Button(TranslationServer.Translate("menu/play/new_game"), ButtonKind.Primary);
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start.Disabled = !game.IsReady;
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start.Pressed += () => GameFlow.StartGame(this, collection.Id);
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buttons.AddChild(start);
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if (newest != null)
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{
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var resume = UiKit.Button(TranslationServer.Translate("menu/play/continue"));
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resume.Disabled = !game.IsReady;
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resume.Pressed += () => GameFlow.RequestLoad(this, collection.Id, newest.FileName);
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buttons.AddChild(resume);
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var browse = UiKit.Button(TranslationServer.Translate("menu/play/browse_saves"));
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browse.Pressed += () => SavesRequested?.Invoke(collection.Id);
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buttons.AddChild(browse);
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}
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if (!game.IsReady && game.MissingIds.Count == 0 && game.MismatchIds.Count == 0
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&& game.ProblemsCount == 0 && game.PlanInstallCount + game.PlanEnableCount > 0)
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{
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var install = UiKit.Button(TranslationServer.Translate("menu/play/install"));
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install.Pressed += () => Install(collection, install);
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buttons.AddChild(install);
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}
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if (MenuRegistry.GetButtonById(ModsHubId) != null)
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{
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var configure = UiKit.Button(TranslationServer.Translate("menu/play/configure"));
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configure.Pressed += () => OpenEditor(collection.Id);
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buttons.AddChild(configure);
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}
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return card;
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}
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private static (string Text, Color Color) Status(ModCollectionGameSummary game)
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{
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if (game.IsReady)
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return (TranslationServer.Translate("menu/play/status_ready"), UiTokens.SuccessText);
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if (game.MissingIds.Count > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_missing"), string.Join(", ", game.MissingIds)), UiTokens.DangerText);
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if (game.MismatchIds.Count > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_mismatch"), string.Join(", ", game.MismatchIds)), UiTokens.DangerText);
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if (game.ProblemsCount > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_problems"), game.ProblemsCount), UiTokens.Warning);
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return (string.Format(TranslationServer.Translate("menu/play/status_install"), game.PlanInstallCount, game.PlanEnableCount), UiTokens.Warning);
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}
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private const string ModsHubId = "mods_hub";
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/// <summary>Installs/enables the missing mods; entering the game afterwards reloads the mod set to pick them up.</summary>
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private async void Install(ModCollection collection, Button button)
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{
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button.Disabled = true;
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button.Text = TranslationServer.Translate("menu/play/installing");
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var collections = GameCatalog.LoadCollections();
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var catalog = CatalogService.CachedEntries ?? new List<CatalogExportEntry>();
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var graph = ModCollectionResolver.Resolve(collection, collections, ModRegistry.Instance.AllDiscoveredMods,
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DisabledModsStore.Load(), catalog, _sessionInstalled);
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var ok = await ModCollectionInstaller.ApplyAsync(ModCollectionPlan.Build(graph, catalog), _sessionInstalled);
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if (!IsInstanceValid(this))
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return;
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if (ok)
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GameFlow.ReloadRequired = true;
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GameFlow.Confirm(this,
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TranslationServer.Translate("menu/play/install"),
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TranslationServer.Translate(ok ? "menu/play/install_done" : "menu/play/install_failed"),
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null, null);
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Rebuild();
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}
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/// <summary>Opens the mod manager on the game's scheme (loose coupling through the menu registry).</summary>
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private void OpenEditor(string collectionId)
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{
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var entry = MenuRegistry.GetButtonById(ModsHubId);
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var host = GetParent() as Control ?? this;
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var hub = MenuBuilder.OpenScene(host, entry?.ScenePath, ModsHubId);
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if (hub != null && hub.HasMethod("OpenCollectionEditor"))
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hub.CallDeferred("OpenCollectionEditor", collectionId);
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Close();
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}
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}
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}
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