Game picker and save browser: menu window shell, background warm-up
The main menu warms every ready game's mods up into the assembly cache in the background (last played first), so picking a game only loads cached assemblies. Game picker and save browser are scenes on the shared MenuWindowShell (also used by the settings): caps title, close on the right, footer hint; the picker footer shows the warm-up state, cards get framed covers with a letter placeholder and Continue as the main action; the save browser shows 3x2 large cards with the game selector in the header. new_game waits for the warm-up; menu_flow takes --shots.
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@@ -17,11 +17,17 @@ namespace Cthangover.BaseMenu
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/// readiness (what is missing and what can be installed), saves and the
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/// last play date — with New game / Continue / Saves / Install / Configure.
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/// Data comes from <see cref="GameCatalog"/> against all installed mods, so
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/// it works from the front-end where only the menu is loaded.
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/// it works from the front-end where only the menu is loaded. The window is
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/// the menu shell (<see cref="MenuWindowShell"/>, scene <c>game_picker.tscn</c>);
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/// its footer says whether the games' mods are still compiled in the
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/// background (<see cref="GameSession.IsWarmingUp"/>) or a start is quick.
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/// </summary>
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public partial class GamePickerPanel : Control
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{
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private const float HintRefreshSeconds = 0.5f;
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private VBoxContainer _list;
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private Label _hint;
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private readonly HashSet<string> _sessionInstalled = new(StringComparer.OrdinalIgnoreCase);
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/// <summary>Raised when the player opens a game's saves; the menu shows its save browser.</summary>
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@@ -31,58 +37,29 @@ namespace Cthangover.BaseMenu
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public override void _Ready()
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{
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SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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MouseFilter = MouseFilterEnum.Stop;
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MenuWindowShell.Style(this, Close);
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GetNode<Label>(MenuWindowShell.Header + "Title").Text = TranslationServer.Translate("menu/play/title");
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_list = GetNode<VBoxContainer>(MenuWindowShell.Body + "Scroll/List");
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_hint = GetNode<Label>(MenuWindowShell.Footer + "Hint");
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var backdrop = new ColorRect { Color = new Color(0, 0, 0, 0.65f) };
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backdrop.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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AddChild(backdrop);
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var panel = new PanelContainer();
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panel.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusLg, UiTokens.Surface1, UiTokens.Line));
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panel.AnchorLeft = panel.AnchorRight = panel.AnchorTop = panel.AnchorBottom = 0.5f;
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panel.OffsetLeft = -460;
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panel.OffsetRight = 460;
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panel.OffsetTop = -310;
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panel.OffsetBottom = 310;
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panel.GrowHorizontal = GrowDirection.Both;
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panel.GrowVertical = GrowDirection.Both;
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AddChild(panel);
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var margin = new MarginContainer();
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foreach (var side in new[] { "left", "right", "top", "bottom" })
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margin.AddThemeConstantOverride($"margin_{side}", UiTokens.Space6);
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panel.AddChild(margin);
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var column = UiKit.Column(UiTokens.Space4);
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column.MouseFilter = MouseFilterEnum.Pass;
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margin.AddChild(column);
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column.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/title"), UiTokens.FontH2, UiTokens.InkBright));
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var scroll = new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.ExpandFill,
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HorizontalScrollMode = ScrollContainer.ScrollMode.Disabled,
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};
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column.AddChild(scroll);
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_list = UiKit.Column(UiTokens.Space3);
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_list.MouseFilter = MouseFilterEnum.Pass;
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_list.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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scroll.AddChild(_list);
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var back = UiKit.Button(TranslationServer.Translate("settings/back"));
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back.SizeFlagsHorizontal = SizeFlags.ShrinkEnd;
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back.Pressed += Close;
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column.AddChild(back);
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// The footer tells whether the games' mods are still compiled in the background.
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var timer = new Timer { WaitTime = HintRefreshSeconds, Autostart = true };
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timer.Timeout += RefreshHint;
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AddChild(timer);
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Visible = false;
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}
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private void RefreshHint()
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{
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if (Visible)
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_hint.Text = TranslationServer.Translate(GameSession.IsWarmingUp ? "menu/play/hint_warming" : "menu/play/hint_ready");
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}
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public void Open()
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{
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Visible = true;
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RefreshHint();
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Rebuild();
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}
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@@ -115,22 +92,16 @@ namespace Cthangover.BaseMenu
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var newest = saves.OrderByDescending(s => s.SaveTime).FirstOrDefault();
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var card = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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card.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusMd, UiTokens.Surface2,
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ActiveGame.Id == collection.Id ? UiTokens.Accent : UiTokens.LineCard));
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var cardStyle = UiKit.Frame(UiTokens.RadiusMd, UiTokens.Surface2, ActiveGame.Id == collection.Id ? UiTokens.AccentLine : UiTokens.LineCard);
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cardStyle.ContentMarginLeft = cardStyle.ContentMarginRight = UiTokens.Space5;
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cardStyle.ContentMarginTop = cardStyle.ContentMarginBottom = UiTokens.Space5;
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card.AddThemeStyleboxOverride("panel", cardStyle);
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var row = UiKit.Row(UiTokens.Space4);
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row.MouseFilter = MouseFilterEnum.Pass;
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card.AddChild(row);
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var cover = GameCatalog.LoadCover(collection);
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row.AddChild(new TextureRect
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{
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Texture = cover,
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CustomMinimumSize = new Vector2(176, 99),
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.KeepAspectCovered,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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});
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row.AddChild(BuildCover(game, collection));
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var info = UiKit.Column(UiTokens.Space1);
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info.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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@@ -145,24 +116,29 @@ namespace Cthangover.BaseMenu
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info.AddChild(UiKit.Label(saves.Count == 0
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? TranslationServer.Translate("menu/play/no_saves")
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: string.Format(TranslationServer.Translate("menu/play/saves"), saves.Count, newest.SaveTime.ToLocalTime().ToString("dd.MM.yy HH:mm")),
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UiTokens.FontTiny, UiTokens.Muted));
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UiTokens.FontSmall, UiTokens.Faint));
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var buttons = UiKit.Column(UiTokens.Space2);
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buttons.MouseFilter = MouseFilterEnum.Pass;
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buttons.CustomMinimumSize = new Vector2(190, 0);
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row.AddChild(buttons);
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var start = UiKit.Button(TranslationServer.Translate("menu/play/new_game"), ButtonKind.Primary);
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// With a save, Continue is the main action of the card; otherwise New game is.
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if (newest != null)
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{
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var resume = UiKit.Button(TranslationServer.Translate("menu/play/continue"), ButtonKind.Primary);
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resume.Disabled = !game.IsReady;
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resume.Pressed += () => GameFlow.RequestLoad(this, collection.Id, newest.FileName);
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buttons.AddChild(resume);
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}
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var start = UiKit.Button(TranslationServer.Translate("menu/play/new_game"), newest == null ? ButtonKind.Primary : ButtonKind.Secondary);
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start.Disabled = !game.IsReady;
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start.Pressed += () => GameFlow.StartGame(this, collection.Id);
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buttons.AddChild(start);
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if (newest != null)
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{
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var resume = UiKit.Button(TranslationServer.Translate("menu/play/continue"));
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resume.Disabled = !game.IsReady;
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resume.Pressed += () => GameFlow.RequestLoad(this, collection.Id, newest.FileName);
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buttons.AddChild(resume);
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var browse = UiKit.Button(TranslationServer.Translate("menu/play/browse_saves"));
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browse.Pressed += () => SavesRequested?.Invoke(collection.Id);
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@@ -187,6 +163,38 @@ namespace Cthangover.BaseMenu
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return card;
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}
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/// <summary>The collection's cover in a 16:9 frame; a game without one shows the first letter of its name.</summary>
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private static Control BuildCover(ModCollectionGameSummary game, ModCollection collection)
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{
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var frame = new PanelContainer
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{
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CustomMinimumSize = new Vector2(208, 117),
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SizeFlagsVertical = SizeFlags.ShrinkBegin,
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MouseFilter = MouseFilterEnum.Ignore,
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};
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frame.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusSm, UiTokens.Well, UiTokens.Line));
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var cover = GameCatalog.LoadCover(collection);
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if (cover != null)
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{
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frame.AddChild(new TextureRect
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{
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Texture = cover,
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.KeepAspectCovered,
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MouseFilter = MouseFilterEnum.Ignore,
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});
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return frame;
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}
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var name = game.Name ?? collection.Id;
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var letter = UiKit.Label(string.IsNullOrEmpty(name) ? "?" : name.Substring(0, 1).ToUpperInvariant(), UiTokens.FontH1, UiTokens.Faint);
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letter.HorizontalAlignment = HorizontalAlignment.Center;
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letter.VerticalAlignment = VerticalAlignment.Center;
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frame.AddChild(letter);
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return frame;
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}
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private static (string Text, Color Color) Status(ModCollectionGameSummary game)
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{
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if (game.IsReady)
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