4 Commits
Author SHA1 Message Date
cthangoverandClaude Opus 5.5 55caaf020d Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:16 +02:00
cthangover 04c334c36a hot_reload checks that edited data reaches a kept engine mod
A data-only probe mod depending on characters_base has its character edited;
after the reload the template must carry the new name. It failed while the
character factory cached the previous mod set's data.
2026-10-21 10:09:44 +02:00
cthangover 22b67c628c Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:34 +02:00
iisaev ee6fdc3576 init mod 2026-10-18 12:41:41 +03:00