9 Commits
Author SHA1 Message Date
cthangover 374e6a4a03 menu_flow: unloaded mods are named in the current language 2026-10-24 13:55:36 +02:00
cthangoverandClaude Opus 5.5 55caaf020d Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:16 +02:00
cthangover e0bc983f39 Settings offer all seven languages; language names in locale/languages_<lang>.properties; localization in es, zh, ja, ko, vi 2026-10-23 20:54:43 +02:00
cthangover a090f74d07 Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:56 +02:00
cthangover f04a2a3661 Game picker and save browser: menu window shell, background warm-up
The main menu warms every ready game's mods up into the assembly cache in the
background (last played first), so picking a game only loads cached assemblies.
Game picker and save browser are scenes on the shared MenuWindowShell (also used by
the settings): caps title, close on the right, footer hint; the picker footer shows
the warm-up state, cards get framed covers with a letter placeholder and Continue as
the main action; the save browser shows 3x2 large cards with the game selector in
the header. new_game waits for the warm-up; menu_flow takes --shots.
2026-10-21 20:15:32 +02:00
cthangover 8331e3e978 Template game = own mod + reusable town_pack
The novel template becomes the intended layering: collection novel_template
lists my_novel_game (its own scenes, scenarios, text), town_pack (reusable
backgrounds and the bar ambience) and the engine. The town entrance and the
home vestibule move from cthangover_game into town_pack instead of being
copied; cthangover_game depends on it. Docs explain how to start a game from
these three layers.
2026-10-18 20:09:06 +02:00
cthangover 4878448082 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:52 +02:00
cthangover 22b67c628c Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:34 +02:00
iisaev ee6fdc3576 init mod 2026-10-18 12:41:41 +03:00