Files
mod_menu_base/src/GamePickerPanel.cs
T
2026-10-18 12:41:41 +03:00

240 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cthangover.Core.Games;
using Cthangover.Core.Mods;
using Cthangover.Core.Settings;
using Cthangover.Core.UI.Menu;
using Cthangover.Core.UI.Theming;
using Cthangover.Mods.Interface.Menu;
using Cthangover.Mods.Interface.Theming;
using Godot;
namespace Cthangover.BaseMenu
{
/// <summary>
/// "Play": every game collection as a card — cover, name, description,
/// readiness (what is missing and what can be installed), saves and the
/// last play date — with New game / Continue / Saves / Install / Configure.
/// Data comes from <see cref="GameCatalog"/> against all installed mods, so
/// it works from the front-end where only the menu is loaded.
/// </summary>
public partial class GamePickerPanel : Control
{
private VBoxContainer _list;
private readonly HashSet<string> _sessionInstalled = new(StringComparer.OrdinalIgnoreCase);
/// <summary>Raised when the player opens a game's saves; the menu shows its save browser.</summary>
public event Action<string> SavesRequested;
public event Action Closed;
public override void _Ready()
{
SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
MouseFilter = MouseFilterEnum.Stop;
var backdrop = new ColorRect { Color = new Color(0, 0, 0, 0.65f) };
backdrop.SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
AddChild(backdrop);
var panel = new PanelContainer();
panel.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusLg, UiTokens.Surface1, UiTokens.Line));
panel.AnchorLeft = panel.AnchorRight = panel.AnchorTop = panel.AnchorBottom = 0.5f;
panel.OffsetLeft = -460;
panel.OffsetRight = 460;
panel.OffsetTop = -310;
panel.OffsetBottom = 310;
panel.GrowHorizontal = GrowDirection.Both;
panel.GrowVertical = GrowDirection.Both;
AddChild(panel);
var margin = new MarginContainer();
foreach (var side in new[] { "left", "right", "top", "bottom" })
margin.AddThemeConstantOverride($"margin_{side}", UiTokens.Space6);
panel.AddChild(margin);
var column = UiKit.Column(UiTokens.Space4);
column.MouseFilter = MouseFilterEnum.Pass;
margin.AddChild(column);
column.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/title"), UiTokens.FontH2, UiTokens.InkBright));
var scroll = new ScrollContainer
{
SizeFlagsVertical = SizeFlags.ExpandFill,
HorizontalScrollMode = ScrollContainer.ScrollMode.Disabled,
};
column.AddChild(scroll);
_list = UiKit.Column(UiTokens.Space3);
_list.MouseFilter = MouseFilterEnum.Pass;
_list.SizeFlagsHorizontal = SizeFlags.ExpandFill;
scroll.AddChild(_list);
var back = UiKit.Button(TranslationServer.Translate("settings/back"));
back.SizeFlagsHorizontal = SizeFlags.ShrinkEnd;
back.Pressed += Close;
column.AddChild(back);
Visible = false;
}
public void Open()
{
Visible = true;
Rebuild();
}
private void Close()
{
Visible = false;
Closed?.Invoke();
}
private void Rebuild()
{
foreach (var child in _list.GetChildren())
child.QueueFree();
var games = GameCatalog.Games(_sessionInstalled);
if (games.Count == 0)
{
_list.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/no_games"), UiTokens.FontBody, UiTokens.Muted));
return;
}
foreach (var game in games)
_list.AddChild(BuildCard(game));
}
private Control BuildCard(ModCollectionGameSummary game)
{
var collection = game.Collection;
var saves = SaveService.ListSaves(collection.Id);
var newest = saves.OrderByDescending(s => s.SaveTime).FirstOrDefault();
var card = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
card.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusMd, UiTokens.Surface2,
ActiveGame.Id == collection.Id ? UiTokens.Accent : UiTokens.LineCard));
var row = UiKit.Row(UiTokens.Space4);
row.MouseFilter = MouseFilterEnum.Pass;
card.AddChild(row);
var cover = GameCatalog.LoadCover(collection);
row.AddChild(new TextureRect
{
Texture = cover,
CustomMinimumSize = new Vector2(176, 99),
ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
StretchMode = TextureRect.StretchModeEnum.KeepAspectCovered,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
});
var info = UiKit.Column(UiTokens.Space1);
info.SizeFlagsHorizontal = SizeFlags.ExpandFill;
row.AddChild(info);
info.AddChild(UiKit.Label(game.Name ?? collection.Id, UiTokens.FontH3, UiTokens.InkBright));
var description = UiKit.Label(game.Description ?? string.Empty, UiTokens.FontBodySmall, UiTokens.Body);
description.AutowrapMode = TextServer.AutowrapMode.WordSmart;
info.AddChild(description);
var (statusText, statusColor) = Status(game);
info.AddChild(UiKit.Label(statusText, UiTokens.FontSmall, statusColor));
info.AddChild(UiKit.Label(saves.Count == 0
? TranslationServer.Translate("menu/play/no_saves")
: string.Format(TranslationServer.Translate("menu/play/saves"), saves.Count, newest.SaveTime.ToLocalTime().ToString("dd.MM.yy HH:mm")),
UiTokens.FontTiny, UiTokens.Muted));
var buttons = UiKit.Column(UiTokens.Space2);
buttons.MouseFilter = MouseFilterEnum.Pass;
buttons.CustomMinimumSize = new Vector2(190, 0);
row.AddChild(buttons);
var start = UiKit.Button(TranslationServer.Translate("menu/play/new_game"), ButtonKind.Primary);
start.Disabled = !game.IsReady;
start.Pressed += () => GameFlow.StartGame(this, collection.Id);
buttons.AddChild(start);
if (newest != null)
{
var resume = UiKit.Button(TranslationServer.Translate("menu/play/continue"));
resume.Disabled = !game.IsReady;
resume.Pressed += () => GameFlow.RequestLoad(this, collection.Id, newest.FileName);
buttons.AddChild(resume);
var browse = UiKit.Button(TranslationServer.Translate("menu/play/browse_saves"));
browse.Pressed += () => SavesRequested?.Invoke(collection.Id);
buttons.AddChild(browse);
}
if (!game.IsReady && game.MissingIds.Count == 0 && game.MismatchIds.Count == 0
&& game.ProblemsCount == 0 && game.PlanInstallCount + game.PlanEnableCount > 0)
{
var install = UiKit.Button(TranslationServer.Translate("menu/play/install"));
install.Pressed += () => Install(collection, install);
buttons.AddChild(install);
}
if (MenuRegistry.GetButtonById(ModsHubId) != null)
{
var configure = UiKit.Button(TranslationServer.Translate("menu/play/configure"));
configure.Pressed += () => OpenEditor(collection.Id);
buttons.AddChild(configure);
}
return card;
}
private static (string Text, Color Color) Status(ModCollectionGameSummary game)
{
if (game.IsReady)
return (TranslationServer.Translate("menu/play/status_ready"), UiTokens.SuccessText);
if (game.MissingIds.Count > 0)
return (string.Format(TranslationServer.Translate("menu/play/status_missing"), string.Join(", ", game.MissingIds)), UiTokens.DangerText);
if (game.MismatchIds.Count > 0)
return (string.Format(TranslationServer.Translate("menu/play/status_mismatch"), string.Join(", ", game.MismatchIds)), UiTokens.DangerText);
if (game.ProblemsCount > 0)
return (string.Format(TranslationServer.Translate("menu/play/status_problems"), game.ProblemsCount), UiTokens.Warning);
return (string.Format(TranslationServer.Translate("menu/play/status_install"), game.PlanInstallCount, game.PlanEnableCount), UiTokens.Warning);
}
private const string ModsHubId = "mods_hub";
/// <summary>Installs/enables the missing mods; entering the game afterwards reloads the mod set to pick them up.</summary>
private async void Install(ModCollection collection, Button button)
{
button.Disabled = true;
button.Text = TranslationServer.Translate("menu/play/installing");
var collections = GameCatalog.LoadCollections();
var catalog = CatalogService.CachedEntries ?? new List<CatalogExportEntry>();
var graph = ModCollectionResolver.Resolve(collection, collections, ModRegistry.Instance.AllDiscoveredMods,
DisabledModsStore.Load(), catalog, _sessionInstalled);
var ok = await ModCollectionInstaller.ApplyAsync(ModCollectionPlan.Build(graph, catalog), _sessionInstalled);
if (!IsInstanceValid(this))
return;
if (ok)
GameFlow.ReloadRequired = true;
GameFlow.Confirm(this,
TranslationServer.Translate("menu/play/install"),
TranslationServer.Translate(ok ? "menu/play/install_done" : "menu/play/install_failed"),
null, null);
Rebuild();
}
/// <summary>Opens the mod manager on the game's scheme (loose coupling through the menu registry).</summary>
private void OpenEditor(string collectionId)
{
var entry = MenuRegistry.GetButtonById(ModsHubId);
var host = GetParent() as Control ?? this;
var hub = MenuBuilder.OpenScene(host, entry?.ScenePath, ModsHubId);
if (hub != null && hub.HasMethod("OpenCollectionEditor"))
hub.CallDeferred("OpenCollectionEditor", collectionId);
Close();
}
}
}