Files
mod_menu_base/manifest.json
T
cthangover 22b67c628c Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:34 +02:00

19 lines
558 B
JSON

{
"id": "menu_base",
"name": "Menu",
"version": "1.0.0",
"author": "ct",
"description": "Registry-driven main menu: built-in buttons, settings and save/load panels moved out of the core.",
"category": "ui",
"sources": [
"src/**/*.cs"
],
"depends": ["ui_base>=1"],
"test_suites": [
{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
{"id": "new_game", "activate": ["--itest=new_game"]},
{"id": "hot_reload", "activate": ["--itest=hot_reload"]}
]
}