Pass the selected collection and store to the installer so a catalog-only game remains available after installation.
250 lines
11 KiB
C#
250 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cthangover.Core.Games;
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using Cthangover.Core.Mods;
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using Cthangover.Core.Settings;
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using Cthangover.Core.UI.Menu;
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using Cthangover.Core.UI.Theming;
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using Cthangover.Mods.Interface.Menu;
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using Cthangover.Mods.Interface.Theming;
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using Godot;
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namespace Cthangover.BaseMenu
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{
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/// <summary>
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/// "Play": every game collection as a card — cover, name, description,
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/// readiness (what is missing and what can be installed), saves and the
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/// last play date — with New game / Continue / Saves / Install / Configure.
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/// Data comes from <see cref="GameCatalog"/> against all installed mods, so
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/// it works from the front-end where only the menu is loaded. The window is
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/// the menu shell (<see cref="MenuWindowShell"/>, scene <c>game_picker.tscn</c>);
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/// its footer says whether the games' mods are still compiled in the
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/// background (<see cref="GameSession.IsWarmingUp"/>) or a start is quick.
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/// </summary>
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public partial class GamePickerPanel : Control
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{
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private const float HintRefreshSeconds = 0.5f;
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private VBoxContainer _list;
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private Label _hint;
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private readonly HashSet<string> _sessionInstalled = new(StringComparer.OrdinalIgnoreCase);
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/// <summary>Raised when the player opens a game's saves; the menu shows its save browser.</summary>
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public event Action<string> SavesRequested;
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public event Action Closed;
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public override void _Ready()
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{
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MenuWindowShell.Style(this, Close);
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GetNode<Label>(MenuWindowShell.Header + "Title").Text = TranslationServer.Translate("menu/play/title");
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_list = GetNode<VBoxContainer>(MenuWindowShell.Body + "Scroll/List");
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_hint = GetNode<Label>(MenuWindowShell.Footer + "Hint");
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// The footer tells whether the games' mods are still compiled in the background.
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var timer = new Timer { WaitTime = HintRefreshSeconds, Autostart = true };
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timer.Timeout += RefreshHint;
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AddChild(timer);
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Visible = false;
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}
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private void RefreshHint()
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{
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if (Visible)
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_hint.Text = TranslationServer.Translate(GameSession.IsWarmingUp ? "menu/play/hint_warming" : "menu/play/hint_ready");
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}
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public void Open()
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{
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Visible = true;
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RefreshHint();
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Rebuild();
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}
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private void Close()
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{
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Visible = false;
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Closed?.Invoke();
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}
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private void Rebuild()
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{
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foreach (var child in _list.GetChildren())
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child.QueueFree();
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var games = GameCatalog.Games(_sessionInstalled);
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if (games.Count == 0)
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{
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_list.AddChild(UiKit.Label(TranslationServer.Translate("menu/play/no_games"), UiTokens.FontBody, UiTokens.Muted));
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return;
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}
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foreach (var game in games)
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_list.AddChild(BuildCard(game));
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}
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private Control BuildCard(ModCollectionGameSummary game)
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{
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var collection = game.Collection;
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var saves = SaveService.ListSaves(collection.Id);
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var newest = saves.OrderByDescending(s => s.SaveTime).FirstOrDefault();
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var card = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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var cardStyle = UiKit.Frame(UiTokens.RadiusMd, UiTokens.Surface2, ActiveGame.Id == collection.Id ? UiTokens.AccentLine : UiTokens.LineCard);
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cardStyle.ContentMarginLeft = cardStyle.ContentMarginRight = UiTokens.Space5;
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cardStyle.ContentMarginTop = cardStyle.ContentMarginBottom = UiTokens.Space5;
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card.AddThemeStyleboxOverride("panel", cardStyle);
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var row = UiKit.Row(UiTokens.Space4);
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row.MouseFilter = MouseFilterEnum.Pass;
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card.AddChild(row);
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row.AddChild(BuildCover(game, collection));
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var info = UiKit.Column(UiTokens.Space1);
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info.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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row.AddChild(info);
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info.AddChild(UiKit.Label(game.Name ?? collection.Id, UiTokens.FontH3, UiTokens.InkBright));
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var description = UiKit.Label(game.Description ?? string.Empty, UiTokens.FontBodySmall, UiTokens.Body);
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description.AutowrapMode = TextServer.AutowrapMode.WordSmart;
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info.AddChild(description);
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var (statusText, statusColor) = Status(game);
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info.AddChild(UiKit.Label(statusText, UiTokens.FontSmall, statusColor));
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info.AddChild(UiKit.Label(saves.Count == 0
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? TranslationServer.Translate("menu/play/no_saves")
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: string.Format(TranslationServer.Translate("menu/play/saves"), saves.Count, newest.SaveTime.ToLocalTime().ToString("dd.MM.yy HH:mm")),
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UiTokens.FontSmall, UiTokens.Faint));
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var buttons = UiKit.Column(UiTokens.Space2);
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buttons.MouseFilter = MouseFilterEnum.Pass;
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buttons.CustomMinimumSize = new Vector2(190, 0);
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row.AddChild(buttons);
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// With a save, Continue is the main action of the card; otherwise New game is.
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if (newest != null)
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{
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var resume = UiKit.Button(TranslationServer.Translate("menu/play/continue"), ButtonKind.Primary);
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resume.Disabled = !game.IsReady;
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resume.Pressed += () => GameFlow.RequestLoad(this, collection.Id, newest.FileName);
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buttons.AddChild(resume);
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}
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var start = UiKit.Button(TranslationServer.Translate("menu/play/new_game"), newest == null ? ButtonKind.Primary : ButtonKind.Secondary);
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start.Disabled = !game.IsReady;
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start.Pressed += () => GameFlow.StartGame(this, collection.Id);
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buttons.AddChild(start);
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if (newest != null)
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{
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var browse = UiKit.Button(TranslationServer.Translate("menu/play/browse_saves"));
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browse.Pressed += () => SavesRequested?.Invoke(collection.Id);
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buttons.AddChild(browse);
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}
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if (!game.IsReady && game.MissingIds.Count == 0 && game.MismatchIds.Count == 0
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&& game.ProblemsCount == 0 && game.PlanInstallCount + game.PlanEnableCount > 0)
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{
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var install = UiKit.Button(TranslationServer.Translate("menu/play/install"));
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install.Pressed += () => Install(collection, install);
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buttons.AddChild(install);
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}
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if (MenuRegistry.GetButtonById(ModsHubId) != null)
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{
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var configure = UiKit.Button(TranslationServer.Translate("menu/play/configure"));
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configure.Pressed += () => OpenEditor(collection.Id);
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buttons.AddChild(configure);
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}
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return card;
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}
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/// <summary>The collection's cover in a 16:9 frame; a game without one shows the first letter of its name.</summary>
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private static Control BuildCover(ModCollectionGameSummary game, ModCollection collection)
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{
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var frame = new PanelContainer
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{
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CustomMinimumSize = new Vector2(208, 117),
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SizeFlagsVertical = SizeFlags.ShrinkBegin,
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MouseFilter = MouseFilterEnum.Ignore,
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};
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frame.AddThemeStyleboxOverride("panel", UiKit.Frame(UiTokens.RadiusSm, UiTokens.Well, UiTokens.Line));
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var cover = GameCatalog.LoadCover(collection);
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if (cover != null)
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{
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frame.AddChild(new TextureRect
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{
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Texture = cover,
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ExpandMode = TextureRect.ExpandModeEnum.IgnoreSize,
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StretchMode = TextureRect.StretchModeEnum.KeepAspectCovered,
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MouseFilter = MouseFilterEnum.Ignore,
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});
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frame.AddChild(UiKit.DevelopmentFrame(collection.Version));
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return frame;
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}
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var name = game.Name ?? collection.Id;
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var letter = UiKit.Label(string.IsNullOrEmpty(name) ? "?" : name.Substring(0, 1).ToUpperInvariant(), UiTokens.FontH1, UiTokens.Faint);
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letter.HorizontalAlignment = HorizontalAlignment.Center;
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letter.VerticalAlignment = VerticalAlignment.Center;
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frame.AddChild(letter);
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frame.AddChild(UiKit.DevelopmentFrame(collection.Version));
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return frame;
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}
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private static (string Text, Color Color) Status(ModCollectionGameSummary game)
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{
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if (game.IsReady)
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return (TranslationServer.Translate("menu/play/status_ready"), UiTokens.SuccessText);
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if (game.MissingIds.Count > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_missing"), string.Join(", ", game.MissingIds)), UiTokens.DangerText);
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if (game.MismatchIds.Count > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_mismatch"), string.Join(", ", game.MismatchIds)), UiTokens.DangerText);
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if (game.ProblemsCount > 0)
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return (string.Format(TranslationServer.Translate("menu/play/status_problems"), game.ProblemsCount), UiTokens.Warning);
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return (string.Format(TranslationServer.Translate("menu/play/status_install"), game.PlanInstallCount, game.PlanEnableCount), UiTokens.Warning);
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}
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private const string ModsHubId = "mods_hub";
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/// <summary>Installs/enables the missing mods; entering the game afterwards reloads the mod set to pick them up.</summary>
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private async void Install(ModCollection collection, Button button)
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{
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button.Disabled = true;
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button.Text = TranslationServer.Translate("menu/play/installing");
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var collections = GameCatalog.LoadCollections();
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var catalog = CatalogService.CachedEntries ?? new List<CatalogExportEntry>();
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var graph = ModCollectionResolver.Resolve(collection, collections, ModRegistry.Instance.AllDiscoveredMods,
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DisabledModsStore.Load(), catalog, _sessionInstalled);
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var ok = await ModCollectionInstaller.ApplyAsync(ModCollectionPlan.Build(graph, catalog), _sessionInstalled, collection, collections);
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if (!IsInstanceValid(this))
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return;
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if (ok)
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GameFlow.ReloadRequired = true;
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GameFlow.Confirm(this,
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TranslationServer.Translate("menu/play/install"),
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TranslationServer.Translate(ok ? "menu/play/install_done" : "menu/play/install_failed"),
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null, null);
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Rebuild();
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}
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/// <summary>Opens the mod manager on the game's scheme (loose coupling through the menu registry).</summary>
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private void OpenEditor(string collectionId)
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{
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var entry = MenuRegistry.GetButtonById(ModsHubId);
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var host = GetParent() as Control ?? this;
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var hub = MenuBuilder.OpenScene(host, entry?.ScenePath, ModsHubId);
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if (hub != null && hub.HasMethod("OpenCollectionEditor"))
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hub.CallDeferred("OpenCollectionEditor", collectionId);
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Close();
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}
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}
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}
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