Display tab: window mode (windowed/maximized/borderless/exclusive), monitor, window size per monitor (centred, disabled in fullscreen), V-Sync, frame rate cap, reset; applied and saved at once through the core DisplaySettingsService. Language is read through LanguageCode (en-en/en_US = English). The window follows the style guide shell: title and tabs in the header, close on the right, footer hint and per-tab reset. The main menu hides every session panel of UiHost (pause menu stayed above it). New suite display_settings (+ --shots); collection_edit leaves the game through the pause menu and checks it is closed.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Linq;
|
|
using Cthangover.Core.Mods;
|
|
using Cthangover.Core.Utils;
|
|
using Godot;
|
|
|
|
namespace Mods.DisplaySettingsTest
|
|
{
|
|
/// <summary>Queues <see cref="DisplaySettingsTestDriverNode"/> only for <c>--itest=display_settings</c>; <c>--shots=<dir></c> makes it save screenshots of the menu and every settings tab.</summary>
|
|
public class DisplaySettingsTestInitializer : IModInitializer
|
|
{
|
|
private static bool queued;
|
|
|
|
public void OnModLoaded(string modId) { }
|
|
|
|
public void OnModResourcesReady()
|
|
{
|
|
var args = OS.GetCmdlineUserArgs();
|
|
if (queued || !args.Contains("--itest=display_settings"))
|
|
return;
|
|
|
|
string shots = null;
|
|
foreach (var arg in args)
|
|
{
|
|
if (arg.StartsWith("--shots="))
|
|
shots = arg.Substring("--shots=".Length);
|
|
}
|
|
|
|
queued = true;
|
|
GameLogger.Log("TEST", "DisplaySettingsTest: activating");
|
|
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new DisplaySettingsTestDriverNode(shots));
|
|
}
|
|
}
|
|
}
|