Improve collection graph controls, version rules and help
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@@ -219,16 +219,63 @@ mod_manager/collection_delete_confirm = The collection «{0}» will be deleted.
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mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system.
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mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it.
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mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged.
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mod_manager/help_open = What do the controls on this screen mean?
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mod_manager/help_close = Close help
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mod_manager/help_mods_title = Mods
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mod_manager/help_mods_body = This is the list of mods installed on this device. Use the search box in the header to find a mod by its name, and the refresh button to re-read the catalog — freshly installed mods appear at once. Click a mod card to open its page with the description, the version and the actions. The switch on each card turns the mod on or off for the games that use it; a disabled mod keeps its files but is not loaded. Scenes and content of a disabled mod disappear from running games until you enable it again, while your saves are kept either way.
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mod_manager/help_mod_page_title = Mod page
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mod_manager/help_mod_page_body = This page shows one mod in detail: the description, the author, the version and the list of its dependencies. From here you can enable or disable the mod for the current games, and open its scenes if the mod provides any. The links under the description jump to the collections this mod belongs to. The back button and Escape return you to the mods list; the on/off state of the mod is saved with your game and survives restarts, so there is no need to set it every time. If two mods ship the same file, the page tells you which one wins.
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mod_manager/help_collections_title = Collections
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mod_manager/help_collections_body = The collections tab lists game collections: ready-made bundles of mods that play like separate games. Every card shows the cover, the title and the mods the collection includes. Click a card to open the collection, and use Configure to open the scheme editor for it. Installing a collection fetches the mods it needs; removing it never deletes your saves — the game's data sleeps and returns together with the collection.
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mod_manager/help_scheme_title = Scheme editor
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mod_manager/help_scheme_body = The scheme editor changes what a collection includes: which mods take part in the game and in which order they load. Turn the checkboxes on and off to add or remove mods, and drag rows to change the load order — when two mods ship the same file, the one loaded later wins. The editor validates your scheme before saving and warns about missing dependencies. Changes apply on the next launch of the game; your saves are kept, and the data of absent mods sleeps until the mod returns.
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mod_manager/help_open = Contextual hints (F1)
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mod_manager/help_active = Hover over a control · Left click — pin the hint · Esc — exit
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mod_manager/collection_order_legend = Dependency → the mod that needs it. Card positions and group boundaries do not define load order.
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mod_manager/enable_tooltip = Load this mod in games that use it.
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mod_manager/disable_tooltip = Do not load this mod. Its files and saves are kept.
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mod_manager/hint_mods_tab_title = Mods
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mod_manager/hint_mods_tab_body = The catalog and installed mods. Manage mod files, versions and whether games load them here.
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mod_manager/hint_collections_tab_title = Collections
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mod_manager/hint_collections_tab_body = Ready-made mod sets that run as separate games. Their contents can be changed in the scheme editor.
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mod_manager/hint_collection_search_title = Search collections
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mod_manager/hint_collection_search_body = Filters cards by title, description, identifier and tags.
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mod_manager/hint_refresh_title = Refresh
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mod_manager/hint_refresh_body = Reloads the catalog and compares it with installed mods. Your current settings are preserved.
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mod_manager/hint_mod_search_title = Search mods
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mod_manager/hint_mod_search_body = Filters the list by mod title, author or identifier.
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mod_manager/hint_mod_sort_title = Sorting
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mod_manager/hint_mod_sort_body = Changes only the card order: by name, author or installation state.
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mod_manager/hint_filters_reset_title = Reset filters
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mod_manager/hint_filters_reset_body = Restores the default search, states, categories and grouping.
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mod_manager/hint_group_categories_title = Group by category
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mod_manager/hint_group_categories_body = Groups cards into sections without changing the mods themselves.
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mod_manager/hint_mod_card_title = Mod card
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mod_manager/hint_mod_card_body = Click an empty part of the card to open its description, dependencies and every available action.
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mod_manager/hint_mod_version_title = Mod version
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mod_manager/hint_mod_version_body = Chooses the version to install or update. Labels mark the latest and currently installed versions.
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mod_manager/hint_mod_action_title = Mod action
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mod_manager/hint_mod_action_body = The action follows the mod state: install, update, change version, reinstall or delete.
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mod_manager/hint_mod_enabled_title = Mod loading
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mod_manager/hint_mod_enabled_body = A disabled mod stays on disk but is not loaded by games. Saves and mod data are preserved.
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mod_manager/hint_mod_delete_title = Delete mod
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mod_manager/hint_mod_delete_body = Removes the mod files from this device. Collections and game saves are not deleted.
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mod_manager/hint_mod_collections_title = Used in collections
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mod_manager/hint_mod_collections_body = Opens the collections that include this mod.
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mod_manager/hint_collection_new_title = New collection
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mod_manager/hint_collection_new_body = Creates an empty game scheme. Add mods and mechanics in the editor.
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mod_manager/hint_collection_apply_title = Apply contents
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mod_manager/hint_collection_apply_body = Installs missing mods and enables required ones. You can review the plan first.
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mod_manager/hint_collection_edit_title = Configure collection
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mod_manager/hint_collection_edit_body = Opens the game contents: mods, dependencies, load order and the change plan.
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mod_manager/hint_collection_delete_title = Delete collection
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mod_manager/hint_collection_delete_body = Deletes only the collection. Installed mods and game saves are kept.
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mod_manager/hint_collection_add_mechanic_title = Add mechanic
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mod_manager/hint_collection_add_mechanic_body = Adds a group for related mods and their settings to the scheme.
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mod_manager/hint_collection_game_title = Edited collection
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mod_manager/hint_collection_game_body = Switches the editor to another game without closing this screen.
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mod_manager/hint_collection_problems_title = Scheme problems
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mod_manager/hint_collection_problems_body = Lists missing mods, incompatible versions and conflicts that prevent the game from running.
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mod_manager/hint_collection_plan_title = Change plan
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mod_manager/hint_collection_plan_body = Shows which mods applying the scheme will install and enable.
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mod_manager/hint_collection_json_title = Scheme as JSON
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mod_manager/hint_collection_json_body = Opens the scheme as text for inspection and precise editing.
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mod_manager/hint_collection_reset_title = Discard changes
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mod_manager/hint_collection_reset_body = Restores the last saved scheme. Mods that are already installed are not removed.
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mod_manager/hint_collection_links_title = Scheme links
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mod_manager/hint_collection_links_body = Shows or hides dependency lines between groups and mods.
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mod_manager/hint_load_order_title = Load order
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mod_manager/hint_load_order_body = Mods load from top to bottom. When two mods replace the same resource, the lower mod wins.
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mod_manager/sort_tooltip = Sort the list: by name, author or install state.
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mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults.
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mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back.
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@@ -236,3 +283,29 @@ mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes.
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mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection.
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mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable.
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mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts.
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# Graphite collection editor
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mod_manager/collection_links_selected = Selected links
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mod_manager/collection_links_all = All links
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mod_manager/collection_links_none = No links
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mod_manager/collection_canvas_search = Find in scheme…
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mod_manager/collection_canvas_fit = Fit width
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mod_manager/collection_canvas_arrange = Arrange
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mod_manager/collection_canvas_focus = Show selection
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mod_manager/collection_version_caption = Version for this collection
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mod_manager/collection_version_hint = This is the game requirement, not the installed mod version.
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mod_manager/collection_version_edit = Change requirement
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mod_manager/collection_version_any = Any
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mod_manager/collection_version_minimum = At least
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mod_manager/collection_version_exact = Exactly
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mod_manager/collection_version_branch = Branch
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mod_manager/collection_version_maximum = At most
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mod_manager/collection_version_greater = Above
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mod_manager/collection_version_less = Below
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mod_manager/collection_version_branch_hint = Branch: ^1 accepts 1.x; ^1.2 accepts 1.2.x.
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mod_manager/collection_version_invalid = Invalid version. Enter a value such as 2.0.0.
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mod_manager/collection_role_hint = A group describes the mod’s purpose in this game; another game may assign it a different role.
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mod_manager/collection_used_by = Required by: {0}
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mod_manager/collection_other_role = {0} → {1}
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mod_manager/hint_collection_dependencies_title = Dependencies and group purpose
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mod_manager/hint_collection_dependencies_body = Dependency → the mod that needs it. Card positions and group boundaries do not define load order. A group describes the mod’s purpose in this game; another game may assign it a different role.
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