diff --git a/src/ModCollectionsScreen.cs b/src/ModCollectionsScreen.cs
index 752dd5f..f6c7304 100644
--- a/src/ModCollectionsScreen.cs
+++ b/src/ModCollectionsScreen.cs
@@ -1632,7 +1632,7 @@ namespace Mods.ModManager
return TranslationServer.Translate("mod_manager/collection_json_id_changed");
parsed.Origin = ModCollectionOrigin.User;
- parsed.SourceModId = OriginalCollection(_currentId)?.SourceModId;
+ parsed.Package = OriginalCollection(_currentId)?.Package;
_overrides[_currentId] = parsed;
RebuildGameSelect();
Rebuild();
@@ -1650,7 +1650,7 @@ namespace Mods.ModManager
copy.Id = UniqueGameId();
copy.Kind = source.Kind;
copy.Origin = ModCollectionOrigin.User;
- copy.SourceModId = source.SourceModId;
+ copy.Package = source.Package;
copy.Name = string.Format(TranslationServer.Translate("mod_manager/collection_copy_name"),
CollectionText.Resolve(source.GetLocalizedName(TranslationServer.GetLocale())));
copy.Locale = null;
@@ -1772,7 +1772,7 @@ namespace Mods.ModManager
fork.Id = forkId;
fork.Kind = ModCollectionKind.Component;
fork.Origin = ModCollectionOrigin.User;
- fork.SourceModId = source.SourceModId;
+ fork.Package = source.Package;
_overrides[forkId] = fork;
_statusMessage = string.Format(TranslationServer.Translate("mod_manager/collection_forked"),
CollectionText.Resolve(source.GetLocalizedName(TranslationServer.GetLocale())));
diff --git a/src/Util/CollectionDeletion.cs b/src/Util/CollectionDeletion.cs
index 606a7bc..eba3632 100644
--- a/src/Util/CollectionDeletion.cs
+++ b/src/Util/CollectionDeletion.cs
@@ -11,7 +11,7 @@ namespace Mods.ModManager
/// own collections can go: a collection a mod or the catalog ships would
/// come back on the next merge (its edited version is dropped with
/// "Revert to built-in" instead). Deleting touches only
- /// user://collections.json — the mods of the collection stay
+ /// user://collections/ — the mods of the collection stay
/// installed and its saves stay on disk (they reappear if a collection
/// with the same id comes back), which the confirmation spells out.
///