diff --git a/src/ModCollectionsScreen.cs b/src/ModCollectionsScreen.cs index 752dd5f..f6c7304 100644 --- a/src/ModCollectionsScreen.cs +++ b/src/ModCollectionsScreen.cs @@ -1632,7 +1632,7 @@ namespace Mods.ModManager return TranslationServer.Translate("mod_manager/collection_json_id_changed"); parsed.Origin = ModCollectionOrigin.User; - parsed.SourceModId = OriginalCollection(_currentId)?.SourceModId; + parsed.Package = OriginalCollection(_currentId)?.Package; _overrides[_currentId] = parsed; RebuildGameSelect(); Rebuild(); @@ -1650,7 +1650,7 @@ namespace Mods.ModManager copy.Id = UniqueGameId(); copy.Kind = source.Kind; copy.Origin = ModCollectionOrigin.User; - copy.SourceModId = source.SourceModId; + copy.Package = source.Package; copy.Name = string.Format(TranslationServer.Translate("mod_manager/collection_copy_name"), CollectionText.Resolve(source.GetLocalizedName(TranslationServer.GetLocale()))); copy.Locale = null; @@ -1772,7 +1772,7 @@ namespace Mods.ModManager fork.Id = forkId; fork.Kind = ModCollectionKind.Component; fork.Origin = ModCollectionOrigin.User; - fork.SourceModId = source.SourceModId; + fork.Package = source.Package; _overrides[forkId] = fork; _statusMessage = string.Format(TranslationServer.Translate("mod_manager/collection_forked"), CollectionText.Resolve(source.GetLocalizedName(TranslationServer.GetLocale()))); diff --git a/src/Util/CollectionDeletion.cs b/src/Util/CollectionDeletion.cs index 606a7bc..eba3632 100644 --- a/src/Util/CollectionDeletion.cs +++ b/src/Util/CollectionDeletion.cs @@ -11,7 +11,7 @@ namespace Mods.ModManager /// own collections can go: a collection a mod or the catalog ships would /// come back on the next merge (its edited version is dropped with /// "Revert to built-in" instead). Deleting touches only - /// user://collections.json — the mods of the collection stay + /// user://collections/ — the mods of the collection stay /// installed and its saves stay on disk (they reappear if a collection /// with the same id comes back), which the confirmation spells out. ///