Add mod documentation in seven languages
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@@ -1,4 +1,5 @@
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{
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"name": "Mod documentation test",
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"depends": ["menu_base>=1"],
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"sources": ["src/*.cs"]
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}
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@@ -6,13 +6,19 @@ using Cthangover.Core.Localization;
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using Cthangover.Core.Mods;
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using Cthangover.Core.UI.Menu;
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using Cthangover.Core.Utils;
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using Cthangover.Core.Settings;
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using Cthangover.BaseMenu;
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using Cthangover.Mods.Interface.Menu;
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using Cthangover.Mods.Interface.View;
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using Godot;
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namespace Mods.ModManager.DocumentationTest
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{
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/// <summary>Opens music_pack through the hub and exercises language selection on the actual page.</summary>
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/// <summary>
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/// Exercises the reference page, or reviews a real English page with
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/// --doc-mod=id. --doc-settings additionally captures the real Sound tab;
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/// the original settings file and language are restored even after failure.
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/// </summary>
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public partial class DocumentationTestDriver : Node
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{
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private double elapsed;
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@@ -24,6 +30,12 @@ namespace Mods.ModManager.DocumentationTest
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private ModHubScreen hub;
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private ModManagerScreen manager;
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private ModDetailView detail;
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private readonly string reviewMod = ReviewMod();
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private string reviewTitle;
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private SettingsMenu settings;
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private string settingsPath;
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private byte[] settingsBackup;
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private string settingsLanguage;
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public override void _Process(double delta)
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{
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@@ -40,7 +52,10 @@ namespace Mods.ModManager.DocumentationTest
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stepAt = elapsed;
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try
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{
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RunStep();
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if (string.IsNullOrEmpty(reviewMod))
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RunStep();
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else
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RunReviewStep();
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}
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catch (Exception ex)
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{
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@@ -82,7 +97,7 @@ namespace Mods.ModManager.DocumentationTest
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Check(Body().GetContentHeight() > 600, "long document lays out");
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var codeFont = Body().GetThemeFont("mono_font");
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Check(codeFont.HasChar('└') && codeFont.HasChar('─') && codeFont.HasChar('├'), "bundled monospace font covers tree glyphs");
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Check(ModDocumentation.Discover(ModRegistry.Instance.AllDiscoveredMods["music_pack"].FileProvider).Count == 2, "two bundled languages");
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Check(ModDocumentation.Discover(ModRegistry.Instance.AllDiscoveredMods["music_pack"].FileProvider).Count == LanguageCode.Supported.Length, "every project language is bundled");
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Shot("music_pack_ru");
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SelectLanguage("EN");
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break;
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@@ -100,16 +115,21 @@ namespace Mods.ModManager.DocumentationTest
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LocaleLoader.LoadLocale("ja");
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break;
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case 6:
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Check(Body().GetParsedText().Contains("a soundtrack for your game"), "missing Japanese falls back to English after locale change");
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Check(detail.GetNode<Label>("Scroll/Content/DocumentationBox/Source").Text.Contains("EN"), "actual fallback language is visible");
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manager.CloseDetail();
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manager.SetSearch("audio_base");
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Check(Body().GetParsedText().Contains("あなたのゲームのためのサウンドトラック"), "auto language follows the interface language (Japanese)");
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Check(detail.GetNode<Label>("Scroll/Content/DocumentationBox/Source").Text.Contains("JA"), "actual document language is visible");
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LocaleLoader.LoadLocale("de");
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break;
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case 7:
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var legacyCard = hub.FindChildren("*", "", true, false).OfType<ModCard>().First(IsVisibleCard);
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legacyCard.EmitSignal(Control.SignalName.GuiInput, new InputEventMouseButton { ButtonIndex = MouseButton.Left, Pressed = true });
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Check(Body().GetParsedText().Contains("a soundtrack for your game"), "unbundled German falls back to English after locale change");
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LocaleLoader.LoadLocale("en");
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break;
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case 8:
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Check(detail.GetNode<Label>("Scroll/Content/DocumentationBox/Source").Text.Contains("EN"), "document language is visible for a bundled UI language");
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// A controlled legacy record stays valid as documentation
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// is gradually added to every real mod in the project.
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detail.Open(new ModCardData { Id = "documentation_legacy_fixture", Title = "Legacy fixture", Description = "Manifest-only description" });
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break;
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case 9:
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Check(!detail.GetNode<Control>("Scroll/Content/DocumentationBox").Visible, "legacy mod keeps manifest description");
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Check(!string.IsNullOrWhiteSpace(detail.GetNode<Label>("Scroll/Content/DescriptionBox/Text").Text), "legacy description remains readable");
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Finish(null);
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@@ -118,9 +138,95 @@ namespace Mods.ModManager.DocumentationTest
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step++;
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}
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private static string ReviewMod()
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{
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foreach (var arg in OS.GetCmdlineUserArgs())
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if (arg.StartsWith("--doc-mod=", StringComparison.Ordinal))
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return arg.Substring("--doc-mod=".Length);
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return null;
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}
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private void RunReviewStep()
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{
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switch (step)
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{
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case 0:
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if (!Boot.IsReady)
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return;
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if (GetTree().CurrentScene?.FindChild("LauncherPlay", true, false) is Button launcherPlay)
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{
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launcherPlay.EmitSignal(BaseButton.SignalName.Pressed);
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return;
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}
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if (GetTree().CurrentScene?.FindChild("play", true, false) is not Button)
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return;
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originalLocale = TranslationServer.GetLocale();
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settingsLanguage = GameData.Instance.Settings.Language;
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settingsPath = ProjectSettings.GlobalizePath("user://settings.json");
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settingsBackup = File.Exists(settingsPath) ? File.ReadAllBytes(settingsPath) : null;
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settings = GetTree().CurrentScene.GetNode<SettingsMenu>("SettingsPanel");
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settings.Open();
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var language = settings.GetNode<OptionButton>("Window/Column/Body/Pages/General/LangRow/LangSelect");
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var english = Array.IndexOf(LanguageCode.Supported, "en");
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language.Select(english);
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language.EmitSignal(OptionButton.SignalName.ItemSelected, (long)english);
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settings.ShowTab(1);
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break;
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case 1:
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Check(TranslationServer.GetLocale().StartsWith("en", StringComparison.Ordinal), "English UI selected through Settings");
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if (OS.GetCmdlineUserArgs().Contains("--doc-settings") || OS.GetCmdlineUserArgs().Contains("--doc-settings-only"))
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{
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var audio = settings.GetNode<Control>("Window/Column/Body/Pages/Audio");
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Check(audio.IsVisibleInTree(), "actual Sound tab visible");
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Shot(reviewMod + "_sound_settings");
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}
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if (OS.GetCmdlineUserArgs().Contains("--doc-settings-only"))
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{
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Finish(null);
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return;
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}
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settings.Visible = false;
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var entry = MenuRegistry.GetButtonById("mods_hub");
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hub = MenuBuilder.OpenScene((Control)GetTree().CurrentScene, entry.ScenePath, "mods_hub") as ModHubScreen;
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Check(hub != null, "hub opens for documentation review");
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break;
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case 2:
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manager = hub.FindChildren("*", "", true, false).OfType<ModManagerScreen>().First();
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manager.SetSearch(reviewMod);
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break;
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case 3:
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// The search also matches test suites such as mod_manager__documentation; open the reviewed mod itself.
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reviewTitle = ModRegistry.Instance.AllDiscoveredMods[reviewMod].DisplayTitle ?? reviewMod;
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var card = hub.FindChildren("*", "", true, false).OfType<ModCard>().First(IsReviewedCard);
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card.EmitSignal(Control.SignalName.GuiInput, new InputEventMouseButton { ButtonIndex = MouseButton.Left, Pressed = true });
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break;
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case 4:
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detail = hub.FindChildren("*", "", true, false).OfType<ModDetailView>().First(IsVisibleDetail);
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var provider = ModRegistry.Instance.AllDiscoveredMods[reviewMod].FileProvider;
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var document = ModDocumentation.Select(ModDocumentation.Discover(provider), "en");
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Check(document?.Path == "docs/en.md", "English entry point exists for " + reviewMod);
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var heading = document.Text.Split('\n')[0].TrimStart('#', ' ', '\uFEFF').TrimEnd('\r');
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var shown = Body().GetParsedText();
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Check(shown.Contains(heading), "actual page displays the selected English document; heading '" + heading + "', shown '" + shown.Substring(0, Math.Min(160, shown.Length)) + "'");
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Check(!Body().GetParsedText().Contains(TranslationServer.Translate("mod_manager/docs_image_unavailable").ToString()), "all page images resolve");
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Check(Body().GetContentHeight() > 300, "page lays out for scrolling");
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Shot(reviewMod + "_documentation_en");
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LocaleLoader.LoadLocale("ru");
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break;
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case 5:
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Check(detail.GetNode<Label>("Scroll/Content/DocumentationBox/Source").Text.Contains("EN"), "actual English fallback is identified");
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Check(!string.IsNullOrWhiteSpace(Body().GetParsedText()), "fallback document remains readable");
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Shot(reviewMod + "_documentation_fallback");
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Finish(null);
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break;
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}
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step++;
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}
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private ModMarkdownView Body() => detail.GetNode<ModMarkdownView>("Scroll/Content/DocumentationBox/Body");
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private OptionButton Languages() => detail.GetNode<OptionButton>("Scroll/Content/DocumentationBox/Header/Languages");
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private static bool IsVisibleCard(ModCard card) => card.IsVisibleInTree();
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private bool IsReviewedCard(ModCard card) => IsVisibleCard(card) && card.GetNode<Label>("VBox/Body/Box/Title").Text == reviewTitle;
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private static bool IsVisibleDetail(ModDetailView page) => page.IsVisibleInTree();
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private static bool IsScreenshotArg(string arg) => arg.StartsWith("--shots=");
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@@ -175,6 +281,14 @@ namespace Mods.ModManager.DocumentationTest
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return;
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done = true;
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hub?.QueueFree();
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if (settingsPath != null)
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{
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GameData.Instance.Settings.Language = settingsLanguage;
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if (settingsBackup == null)
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File.Delete(settingsPath);
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else
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File.WriteAllBytes(settingsPath, settingsBackup);
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}
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if (originalLocale != null)
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LocaleLoader.LoadLocale(originalLocale);
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await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
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