init mod
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namespace Mods.ModManager
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{
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/// <summary>
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/// One row of the "+ мод" picker: the mods known to the local registry and
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/// the online catalog cache, merged by id. The picker excludes ids that are
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/// already resolved in the scheme, so this entity only ever describes mods
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/// the player can still add; <see cref="ModChoice.Id"/> becomes a new string
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/// in the target mechanic's <c>mods</c> array.
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/// </summary>
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public class ModChoice
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{
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/// <summary>Canonical mod id written into the collection document.</summary>
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public string Id { get; set; }
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/// <summary>Display title (localized catalog name or manifest name).</summary>
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public string Title { get; set; }
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/// <summary>Localized description shown under the title.</summary>
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public string Description { get; set; }
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}
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}
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