Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
This commit is contained in:
cthangover committed 2026-10-18 19:00:35 +02:00
1 parent e1f6f51215
commit eabb06fcbe
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@@ -8,7 +8,7 @@
"sources": [ "sources": [
"src/**/*.cs" "src/**/*.cs"
], ],
"depends": ["interface>=1"], "depends": ["ui_base>=1"],
"main_menu": [ "main_menu": [
{ {
"id": "mods_hub", "id": "mods_hub",