# mod_manager — mod manager localization mod_mod_manager_name = Mod Manager mod_mod_manager_desc = The Mods & Collections screen: what is installed, what each mod does, installing and updating from the online catalog, and which mods make up each ready-made game. mod_manager/menu_title = Mods & Collections mod_manager/title = Mod Manager mod_manager/back = Close mod_manager/search_placeholder = Search mods... mod_manager/sort_name = By name mod_manager/sort_author = By author mod_manager/sort_status = By status mod_manager/refresh = Refresh catalog mod_manager/loading = Loading catalog... mod_manager/results = Mods: {0} mod_manager/filters = Filters mod_manager/reset_filters = Reset mod_manager/filter_status = Status mod_manager/filter_categories = Categories mod_manager/group_by_category = Group by category mod_manager/status_installed = Installed mod_manager/status_not_installed = Not installed mod_manager/status_update = Update available mod_manager/status_downgrade = Older version available mod_manager/status_modified = Modified locally mod_manager/status_disabled = Disabled mod_manager/status_conflict = Catalog conflict mod_manager/conflict_title = Warning mod_manager/conflict_warning = The same mod with the same version and title is published by different catalogs with different content. One variant may be counterfeit: install only from a trusted source. mod_manager/source_catalog = Catalog: {0} mod_manager/source_local = Local mod mod_manager/category_story = Story mod_manager/category_characters = Characters mod_manager/category_gameplay = Gameplay mod_manager/category_visual = Visual mod_manager/category_audio = Audio mod_manager/category_ui = UI mod_manager/category_locale = Locale mod_manager/category_library = Library mod_manager/category_engine = Engine mod_manager/category_overhaul = Overhaul mod_manager/category_tools = Tools mod_manager/category_editor = Editor mod_manager/category_debug = Debug mod_manager/category_other = Other mod_manager/action_install = Install mod_manager/action_update = Update mod_manager/action_downgrade = Downgrade mod_manager/action_reinstall = Reinstall mod_manager/action_delete = Delete mod_manager/action_enable = Enable mod_manager/action_disable = Disable mod_manager/restart_required = Changes will take effect after restarting the game mod_manager/progress_installing = Installing "{0}"... mod_manager/install_failed = Install failed. Check your connection and try again. mod_manager/delete_title = Delete mod mod_manager/delete_text = Delete mod "{0}"? This is irreversible and takes effect after restart. mod_manager/delete_confirm = Delete mod_manager/delete_failed = Failed to delete the mod. See the log. mod_manager/cancel = Cancel mod_manager/installed_version = Installed: {0} mod_manager/not_installed_hint = Not installed mod_manager/latest = latest mod_manager/installed_marker = installed mod_manager/no_results = Nothing found mod_manager/description = Description mod_manager/depends = Depends on mod_manager/used_by = Used by mod_manager/conflicts = Conflicts mod_manager/changelog = Changelog mod_manager/version = Version: mod_manager/self_hint = System mod: cannot be deleted or disabled mod_manager/collections_menu_title = Collections mod_manager/collections_title = Collections mod_manager/collections_empty = No collections found mod_manager/collection_result = Mods: {0}/{1} mod_manager/collection_mechanics = Mechanics mod_manager/collection_node = Mod mod_manager/collection_plan = Install plan mod_manager/collection_apply = Apply collection mod_manager/collection_plan_ready = Everything is ready mod_manager/collection_install_count = To install: {0} mod_manager/collection_enable_count = To enable: {0} mod_manager/collection_missing = Missing from the catalog: {0} mod_manager/collection_mismatch = Version mismatch: {0} mod_manager/collection_optional = optional mod_manager/collection_externals = Dependencies mod_manager/collection_external = dependency mod_manager/collection_node_hint = Select a mod on the graph mod_manager/collection_requires = Requires: {0} mod_manager/collection_origin_builtin = built-in mod_manager/collection_origin_user = local mod_manager/collection_origin_catalog = catalog mod_manager/collection_progress = Applying "{0}"... mod_manager/collection_apply_failed = Failed to apply the collection. See the log. mod_manager/collection_state_installed = Installed mod_manager/collection_state_disabled = Disabled mod_manager/collection_state_catalog = Available in catalog mod_manager/collection_state_missing = Not found mod_manager/collection_state_mismatch = Version mismatch # Scheme editor (collections pyramid) mod_manager/collection_add_mechanic = + Mechanic mod_manager/collection_new_game = + Game mod_manager/collection_new_game_name = New game mod_manager/collection_new_game_desc = Assemble a game from mechanics: add blocks and mods. mod_manager/collection_new_mechanic_name = New mechanic mod_manager/collection_group_ready = ready mod_manager/collection_group_empty = empty mod_manager/collection_group_off = off mod_manager/collection_links = Links mod_manager/collection_problems = Problems mod_manager/collection_tab_inspector = Inspector mod_manager/collection_tab_problems = Check mod_manager/collection_tab_plan = Plan mod_manager/collection_plan_install = to install mod_manager/collection_plan_enable = to enable mod_manager/collection_save = Save mod_manager/collection_reset = Reset mod_manager/collection_json = JSON mod_manager/collection_save_ok = Saved to user://collections.json mod_manager/collection_no_changes = Nothing to save mod_manager/collection_reset_confirm = Discard unsaved changes? mod_manager/collection_rename_title = Name and description mod_manager/collection_field_name = Name mod_manager/collection_field_note = Description mod_manager/collection_add_mod = Add mod mod_manager/collection_empty_mechanic = Empty mechanic mod_manager/collection_empty_mechanic_desc = Create a contour from scratch: add the name, description and mods manually. mod_manager/collection_pick_mechanic = Add mechanic mod_manager/collection_pick_replace = Replace mechanic mod_manager/collection_choose = Add mod_manager/collection_replace = Replace mod_manager/collection_remove = Remove mod_manager/collection_rename = Rename mod_manager/collection_create = Create mod_manager/collection_where = Add to mod_manager/collection_new_extra = + new "Extra" mechanic mod_manager/collection_extra_name = Extra mod_manager/collection_extra_note = Manually added mods. mod_manager/collection_search_mechanic = Search mechanics... mod_manager/collection_search_mod = Search mods... mod_manager/collection_problems_none = No problems - the assembly is consistent. mod_manager/collection_problem_missing = Block "{0}" not found mod_manager/collection_problem_cycle = Cycle: "{0}" -> "{1}" mod_manager/collection_problem_role = Slot "{0}" is claimed twice mod_manager/collection_problem_require = "{0}": requirement "{1}" is not met mod_manager/collection_show = Show mod_manager/collection_hint = Select a contour or a mod. Drag frames by the header, resize by the corner, move mods freely. Drag the empty canvas with the left button to pan. mod_manager/collection_mechanic = mechanic mod_manager/collection_group = group mod_manager/collection_mods = mods mod_manager/collection_in_group = In group mod_manager/collection_remove_mod = Remove from mechanic mod_manager/collection_turn_on = Turn on mod_manager/collection_turn_off = Turn off mod_manager/collection_unsaved = unsaved changes # ─── Mods & collections hub ─── mod_manager/hub_tab_mods = Mods mod_manager/hub_tab_collections = Collections mod_manager/hub_back_to_menu = ← Menu mod_manager/hub_back_to_gallery = ← Games mod_manager/hub_back_to_mods = ← Mods mod_manager/hub_in_one_collection = in {0} collection mod_manager/hub_in_many_collections = in {0} collections # Gallery of ready games mod_manager/gallery_crumb = Ready-made games mod_manager/gallery_title = Games mod_manager/gallery_hint = ready-made mod sets: one button installs everything mod_manager/gallery_search_placeholder = Search collections... mod_manager/gallery_new_game = + Build your own game mod_manager/gallery_new_game_blank = + Build your own game from scratch mod_manager/gallery_empty_hint = Add a collections/ folder with JSON files to your mod — the collections will appear here. mod_manager/gallery_edit_scheme = Edit scheme mod_manager/gallery_ready = Ready to play mod_manager/gallery_ready_done = Ready ✓ mod_manager/gallery_missing_n = Missing {0} mod_manager/gallery_problems_n = Problems: {0} mod_manager/gallery_enable_badge_n = Enable {0} mod_manager/gallery_install_btn_n = Install ({0}) mod_manager/gallery_enable_btn_n = Enable ({0}) mod_manager/gallery_draft = Draft mod_manager/gallery_continue = Continue building # Bottom build bar (scheme editor) mod_manager/build_caption = Build mod_manager/build_stat_install = Install mod_manager/build_stat_enable = Enable mod_manager/build_stat_problems = Problems mod_manager/build_hint_problems = Fix the problems to apply the collection mod_manager/build_open_manager = Open mod manager mod_manager/collection_crumb_scheme = Scheme mod_manager/collection_find_in_catalog = Find in catalog mod_manager/collection_duplicate = Duplicate mod_manager/collection_revert = Revert to built-in mod_manager/collection_saves = Saves: {0} mod_manager/collection_next_launch = Changes apply the next time the game starts. mod_manager/collection_json_apply = Apply mod_manager/collection_json_invalid = Invalid JSON: {0} mod_manager/collection_json_id_changed = The collection id cannot change — use Duplicate for a new game. mod_manager/collection_copy_name = {0} (copy) mod_manager/collection_copy_saves = The original game has saves ({0}). Copy them to the new game? mod_manager/collection_copy_saves_ok = Copy mod_manager/collection_revert_confirm = Discard your changes and restore the built-in version of the game? Saves stay. mod_manager/collection_revert_done = Built-in version restored. mod_manager/collection_delete = Delete collection mod_manager/collection_delete_confirm = The collection «{0}» will be deleted. Its mods stay installed in the system, and its saves ({1}) stay on disk. mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system. mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it. mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged. mod_manager/help_open = Contextual hints (F1) mod_manager/help_active = Hover over a control · Left click — pin the hint · Esc — exit mod_manager/collection_order_legend = Dependency → the mod that needs it. Card positions and group boundaries do not define load order. mod_manager/enable_tooltip = Load this mod in games that use it. mod_manager/disable_tooltip = Do not load this mod. Its files and saves are kept. mod_manager/hint_mods_tab_title = Mods mod_manager/hint_mods_tab_body = The catalog and installed mods. Manage mod files, versions and whether games load them here. mod_manager/hint_collections_tab_title = Collections mod_manager/hint_collections_tab_body = Ready-made mod sets that run as separate games. Their contents can be changed in the scheme editor. mod_manager/hint_collection_search_title = Search collections mod_manager/hint_collection_search_body = Filters cards by title, description, identifier and tags. mod_manager/hint_refresh_title = Refresh mod_manager/hint_refresh_body = Reloads the catalog and compares it with installed mods. Your current settings are preserved. mod_manager/hint_mod_search_title = Search mods mod_manager/hint_mod_search_body = Filters the list by mod title, author or identifier. mod_manager/hint_mod_sort_title = Sorting mod_manager/hint_mod_sort_body = Changes only the card order: by name, author or installation state. mod_manager/hint_filters_reset_title = Reset filters mod_manager/hint_filters_reset_body = Restores the default search, states, categories and grouping. mod_manager/hint_group_categories_title = Group by category mod_manager/hint_group_categories_body = Groups cards into sections without changing the mods themselves. mod_manager/hint_mod_card_title = Mod card mod_manager/hint_mod_card_body = Click an empty part of the card to open its description, dependencies and every available action. mod_manager/hint_mod_version_title = Mod version mod_manager/hint_mod_version_body = Chooses the version to install or update. Labels mark the latest and currently installed versions. mod_manager/hint_mod_action_title = Mod action mod_manager/hint_mod_action_body = The action follows the mod state: install, update, change version, reinstall or delete. mod_manager/hint_mod_enabled_title = Mod loading mod_manager/hint_mod_enabled_body = A disabled mod stays on disk but is not loaded by games. Saves and mod data are preserved. mod_manager/hint_mod_delete_title = Delete mod mod_manager/hint_mod_delete_body = Removes the mod files from this device. Collections and game saves are not deleted. mod_manager/hint_mod_collections_title = Used in collections mod_manager/hint_mod_collections_body = Opens the collections that include this mod. mod_manager/hint_collection_new_title = New collection mod_manager/hint_collection_new_body = Creates an empty game scheme. Add mods and mechanics in the editor. mod_manager/hint_collection_apply_title = Apply contents mod_manager/hint_collection_apply_body = Installs missing mods and enables required ones. You can review the plan first. mod_manager/hint_collection_edit_title = Configure collection mod_manager/hint_collection_edit_body = Opens the game contents: mods, dependencies, load order and the change plan. mod_manager/hint_collection_delete_title = Delete collection mod_manager/hint_collection_delete_body = Deletes only the collection. Installed mods and game saves are kept. mod_manager/hint_collection_add_mechanic_title = Add mechanic mod_manager/hint_collection_add_mechanic_body = Adds a group for related mods and their settings to the scheme. mod_manager/hint_collection_game_title = Edited collection mod_manager/hint_collection_game_body = Switches the editor to another game without closing this screen. mod_manager/hint_collection_problems_title = Scheme problems mod_manager/hint_collection_problems_body = Lists missing mods, incompatible versions and conflicts that prevent the game from running. mod_manager/hint_collection_plan_title = Change plan mod_manager/hint_collection_plan_body = Shows which mods applying the scheme will install and enable. mod_manager/hint_collection_json_title = Scheme as JSON mod_manager/hint_collection_json_body = Opens the scheme as text for inspection and precise editing. mod_manager/hint_collection_reset_title = Discard changes mod_manager/hint_collection_reset_body = Restores the last saved scheme. Mods that are already installed are not removed. mod_manager/hint_collection_links_title = Scheme links mod_manager/hint_collection_links_body = Shows or hides dependency lines between groups and mods. mod_manager/hint_load_order_title = Load order mod_manager/hint_load_order_body = Mods load from top to bottom. When two mods replace the same resource, the lower mod wins. mod_manager/sort_tooltip = Sort the list: by name, author or install state. mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults. mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back. mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes. mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection. mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable. mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts. # Graphite collection editor mod_manager/collection_links_selected = Selected links mod_manager/collection_links_all = All links mod_manager/collection_links_none = No links mod_manager/collection_canvas_search = Find in scheme… mod_manager/collection_canvas_fit = Fit width mod_manager/collection_canvas_arrange = Arrange mod_manager/collection_canvas_focus = Show selection mod_manager/collection_version_caption = Version for this collection mod_manager/collection_version_hint = This is the game requirement, not the installed mod version. mod_manager/collection_version_edit = Change requirement mod_manager/collection_version_any = Any mod_manager/collection_version_minimum = At least mod_manager/collection_version_exact = Exactly mod_manager/collection_version_branch = Branch mod_manager/collection_version_maximum = At most mod_manager/collection_version_greater = Above mod_manager/collection_version_less = Below mod_manager/collection_version_branch_hint = Branch: ^1 accepts 1.x; ^1.2 accepts 1.2.x. mod_manager/collection_version_invalid = Invalid version. Enter a value such as 2.0.0. mod_manager/collection_role_hint = A group describes the mod’s purpose in this game; another game may assign it a different role. mod_manager/collection_used_by = Required by: {0} mod_manager/collection_other_role = {0} → {1} mod_manager/hint_collection_dependencies_title = Dependencies and group purpose mod_manager/hint_collection_dependencies_body = Dependency → the mod that needs it. Card positions and group boundaries do not define load order. A group describes the mod’s purpose in this game; another game may assign it a different role. # Bundled mod documentation mod_manager/documentation = Documentation mod_manager/docs_auto = Auto · interface language mod_manager/docs_default = Default mod_manager/docs_source = Installed version documentation {0} · {1} mod_manager/docs_installed_notice = A different download version is selected. The guide below belongs to the installed mod. mod_manager/docs_image_unavailable = Image unavailable mod_manager/hint_docs_language_title = Documentation language mod_manager/hint_docs_language_body = Auto follows the interface language. Missing translations fall back to default.md, English, then the first available document. You can select a language manually.