# mod_manager — mod manager localization mod_mod_manager_name = Mod Manager mod_mod_manager_desc = Nexus-style mod manager: catalog browsing, category filters, install, update and remove. mod_manager/menu_title = Mods & Collections mod_manager/title = Mod Manager mod_manager/back = Close mod_manager/search_placeholder = Search mods... mod_manager/sort_name = By name mod_manager/sort_author = By author mod_manager/sort_status = By status mod_manager/refresh = Refresh catalog mod_manager/loading = Loading catalog... mod_manager/results = Mods: {0} mod_manager/filters = Filters mod_manager/reset_filters = Reset mod_manager/filter_status = Status mod_manager/filter_categories = Categories mod_manager/group_by_category = Group by category mod_manager/status_installed = Installed mod_manager/status_not_installed = Not installed mod_manager/status_update = Update available mod_manager/status_downgrade = Older version available mod_manager/status_modified = Modified locally mod_manager/status_disabled = Disabled mod_manager/status_conflict = Catalog conflict mod_manager/conflict_title = Warning mod_manager/conflict_warning = The same mod with the same version and title is published by different catalogs with different content. One variant may be counterfeit: install only from a trusted source. mod_manager/source_catalog = Catalog: {0} mod_manager/source_local = Local mod mod_manager/category_story = Story mod_manager/category_characters = Characters mod_manager/category_gameplay = Gameplay mod_manager/category_visual = Visual mod_manager/category_audio = Audio mod_manager/category_ui = UI mod_manager/category_locale = Locale mod_manager/category_library = Library mod_manager/category_engine = Engine mod_manager/category_overhaul = Overhaul mod_manager/category_tools = Tools mod_manager/category_editor = Editor mod_manager/category_debug = Debug mod_manager/category_other = Other mod_manager/action_install = Install mod_manager/action_update = Update mod_manager/action_downgrade = Downgrade mod_manager/action_reinstall = Reinstall mod_manager/action_delete = Delete mod_manager/action_enable = Enable mod_manager/action_disable = Disable mod_manager/restart_required = Changes will take effect after restarting the game mod_manager/progress_installing = Installing "{0}"... mod_manager/install_failed = Install failed. Check your connection and try again. mod_manager/delete_title = Delete mod mod_manager/delete_text = Delete mod "{0}"? This is irreversible and takes effect after restart. mod_manager/delete_confirm = Delete mod_manager/delete_failed = Failed to delete the mod. See the log. mod_manager/cancel = Cancel mod_manager/installed_version = Installed: {0} mod_manager/not_installed_hint = Not installed mod_manager/latest = latest mod_manager/installed_marker = installed mod_manager/no_results = Nothing found mod_manager/description = Description mod_manager/depends = Depends on mod_manager/used_by = Used by mod_manager/conflicts = Conflicts mod_manager/changelog = Changelog mod_manager/version = Version: mod_manager/self_hint = System mod: cannot be deleted or disabled mod_manager/collections_menu_title = Collections mod_manager/collections_title = Collections mod_manager/collections_empty = No collections found mod_manager/collection_result = Mods: {0}/{1} mod_manager/collection_mechanics = Mechanics mod_manager/collection_node = Mod mod_manager/collection_plan = Install plan mod_manager/collection_apply = Apply collection mod_manager/collection_plan_ready = Everything is ready mod_manager/collection_install_count = To install: {0} mod_manager/collection_enable_count = To enable: {0} mod_manager/collection_missing = Missing from the catalog: {0} mod_manager/collection_mismatch = Version mismatch: {0} mod_manager/collection_optional = optional mod_manager/collection_externals = Dependencies mod_manager/collection_external = dependency mod_manager/collection_node_hint = Select a mod on the graph mod_manager/collection_requires = Requires: {0} mod_manager/collection_origin_builtin = built-in mod_manager/collection_origin_user = local mod_manager/collection_origin_catalog = catalog mod_manager/collection_progress = Applying "{0}"... mod_manager/collection_apply_failed = Failed to apply the collection. See the log. mod_manager/collection_state_installed = Installed mod_manager/collection_state_disabled = Disabled mod_manager/collection_state_catalog = Available in catalog mod_manager/collection_state_missing = Not found mod_manager/collection_state_mismatch = Version mismatch # Scheme editor (collections pyramid) mod_manager/collection_add_mechanic = + Mechanic mod_manager/collection_new_game = + Game mod_manager/collection_new_game_name = New game mod_manager/collection_new_game_desc = Assemble a game from mechanics: add blocks and mods. mod_manager/collection_new_mechanic_name = New mechanic mod_manager/collection_group_ready = ready mod_manager/collection_group_empty = empty mod_manager/collection_group_off = off mod_manager/collection_links = Links mod_manager/collection_problems = Problems mod_manager/collection_tab_inspector = Inspector mod_manager/collection_tab_problems = Check mod_manager/collection_tab_plan = Plan mod_manager/collection_plan_install = to install mod_manager/collection_plan_enable = to enable mod_manager/collection_save = Save mod_manager/collection_reset = Reset mod_manager/collection_json = JSON mod_manager/collection_save_ok = Saved to user://collections.json mod_manager/collection_no_changes = Nothing to save mod_manager/collection_reset_confirm = Discard unsaved changes? mod_manager/collection_rename_title = Name and description mod_manager/collection_field_name = Name mod_manager/collection_field_note = Description mod_manager/collection_add_mod = Add mod mod_manager/collection_empty_mechanic = Empty mechanic mod_manager/collection_empty_mechanic_desc = Create a contour from scratch: add the name, description and mods manually. mod_manager/collection_pick_mechanic = Add mechanic mod_manager/collection_pick_replace = Replace mechanic mod_manager/collection_choose = Add mod_manager/collection_replace = Replace mod_manager/collection_remove = Remove mod_manager/collection_rename = Rename mod_manager/collection_create = Create mod_manager/collection_where = Add to mod_manager/collection_new_extra = + new "Extra" mechanic mod_manager/collection_extra_name = Extra mod_manager/collection_extra_note = Manually added mods. mod_manager/collection_search_mechanic = Search mechanics... mod_manager/collection_search_mod = Search mods... mod_manager/collection_problems_none = No problems - the assembly is consistent. mod_manager/collection_problem_missing = Block "{0}" not found mod_manager/collection_problem_cycle = Cycle: "{0}" -> "{1}" mod_manager/collection_problem_role = Slot "{0}" is claimed twice mod_manager/collection_problem_require = "{0}": requirement "{1}" is not met mod_manager/collection_show = Show mod_manager/collection_hint = Select a contour or a mod. Drag frames by the header, resize by the corner, move mods freely. Drag the empty canvas with the left button to pan. mod_manager/collection_mechanic = mechanic mod_manager/collection_group = group mod_manager/collection_mods = mods mod_manager/collection_in_group = In group mod_manager/collection_remove_mod = Remove from mechanic mod_manager/collection_turn_on = Turn on mod_manager/collection_turn_off = Turn off mod_manager/collection_unsaved = unsaved changes # ─── Mods & collections hub ─── mod_manager/hub_tab_mods = Mods mod_manager/hub_tab_collections = Collections mod_manager/hub_back_to_menu = ← Menu mod_manager/hub_back_to_gallery = ← Games mod_manager/hub_back_to_mods = ← Mods mod_manager/hub_in_one_collection = in {0} collection mod_manager/hub_in_many_collections = in {0} collections # Gallery of ready games mod_manager/gallery_crumb = Ready-made games mod_manager/gallery_title = Games mod_manager/gallery_hint = ready-made mod sets: one button installs everything mod_manager/gallery_search_placeholder = Search collections... mod_manager/gallery_new_game = + Build your own game mod_manager/gallery_new_game_blank = + Build your own game from scratch mod_manager/gallery_empty_hint = Add a collections/ folder with JSON files to your mod — the collections will appear here. mod_manager/gallery_edit_scheme = Edit scheme mod_manager/gallery_ready = Ready to play mod_manager/gallery_ready_done = Ready ✓ mod_manager/gallery_missing_n = Missing {0} mod_manager/gallery_problems_n = Problems: {0} mod_manager/gallery_enable_badge_n = Enable {0} mod_manager/gallery_install_btn_n = Install ({0}) mod_manager/gallery_enable_btn_n = Enable ({0}) mod_manager/gallery_draft = Draft mod_manager/gallery_continue = Continue building # Bottom build bar (scheme editor) mod_manager/build_caption = Build mod_manager/build_stat_install = Install mod_manager/build_stat_enable = Enable mod_manager/build_stat_problems = Problems mod_manager/build_hint_problems = Fix the problems to apply the collection mod_manager/build_open_manager = Open mod manager mod_manager/collection_crumb_scheme = Scheme mod_manager/collection_find_in_catalog = Find in catalog mod_manager/collection_duplicate = Duplicate mod_manager/collection_revert = Revert to built-in mod_manager/collection_saves = Saves: {0} mod_manager/collection_next_launch = Changes apply the next time the game starts. mod_manager/collection_json_apply = Apply mod_manager/collection_json_invalid = Invalid JSON: {0} mod_manager/collection_json_id_changed = The collection id cannot change — use Duplicate for a new game. mod_manager/collection_copy_name = {0} (copy) mod_manager/collection_copy_saves = The original game has saves ({0}). Copy them to the new game? mod_manager/collection_copy_saves_ok = Copy mod_manager/collection_revert_confirm = Discard your changes and restore the built-in version of the game? Saves stay. mod_manager/collection_revert_done = Built-in version restored. mod_manager/collection_delete = Delete collection mod_manager/collection_delete_confirm = The collection «{0}» will be deleted. Its mods stay installed in the system, and its saves ({1}) stay on disk. mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system. mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it. mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged. mod_manager/help_open = What do the controls on this screen mean? mod_manager/help_close = Close help mod_manager/help_mods_title = Mods mod_manager/help_mods_body = This is the list of mods installed on this device. Use the search box in the header to find a mod by its name, and the refresh button to re-read the catalog — freshly installed mods appear at once. Click a mod card to open its page with the description, the version and the actions. The switch on each card turns the mod on or off for the games that use it; a disabled mod keeps its files but is not loaded. Scenes and content of a disabled mod disappear from running games until you enable it again, while your saves are kept either way. mod_manager/help_mod_page_title = Mod page mod_manager/help_mod_page_body = This page shows one mod in detail: the description, the author, the version and the list of its dependencies. From here you can enable or disable the mod for the current games, and open its scenes if the mod provides any. The links under the description jump to the collections this mod belongs to. The back button and Escape return you to the mods list; the on/off state of the mod is saved with your game and survives restarts, so there is no need to set it every time. If two mods ship the same file, the page tells you which one wins. mod_manager/help_collections_title = Collections mod_manager/help_collections_body = The collections tab lists game collections: ready-made bundles of mods that play like separate games. Every card shows the cover, the title and the mods the collection includes. Click a card to open the collection, and use Configure to open the scheme editor for it. Installing a collection fetches the mods it needs; removing it never deletes your saves — the game's data sleeps and returns together with the collection. mod_manager/help_scheme_title = Scheme editor mod_manager/help_scheme_body = The scheme editor changes what a collection includes: which mods take part in the game and in which order they load. Turn the checkboxes on and off to add or remove mods, and drag rows to change the load order — when two mods ship the same file, the one loaded later wins. The editor validates your scheme before saving and warns about missing dependencies. Changes apply on the next launch of the game; your saves are kept, and the data of absent mods sleeps until the mod returns. mod_manager/sort_tooltip = Sort the list: by name, author or install state. mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults. mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back. mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes. mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection. mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable. mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts.