Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
20 lines
515 B
JSON
20 lines
515 B
JSON
{
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"id": "mod_manager",
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"name": "Mod Manager",
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"version": "1.0.0",
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"author": "ct",
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"description": "Nexus-style mod manager: browse the catalog, filter by category and status, install, update and remove mods.",
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"category": "tools, ui",
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["ui_base>=1"],
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"main_menu": [
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{
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"id": "mods_hub",
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"scene_path": "scenes/mods_hub_screen.tscn",
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"button": { "icon": "mod_manager", "locale": "mod_manager/menu_title", "index": 100 }
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}
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]
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}
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