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cthangover committed 2026-10-19 20:21:00 +03:00
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mod_my_novel_game_name = My Novel
mod_my_novel_game_desc = The novel template's own scenes and scenarios: a town with a bar and a home, connected by scene switches. Backgrounds and sound come from the town pack.
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mod_my_novel_game_name = Моя новелла
mod_my_novel_game_desc = Собственные сцены и сценарии шаблона новеллы: город с баром и домом, связанные переходами между сценами. Фоны и звук берутся из городского пака.
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my_novel/town/intro = Evening town. The street lamps are already lit and a cool draught runs along the cobbles.
my_novel/town/prompt = Where to go?
my_novel/town/opt_bar = Go into the bar
my_novel/town/opt_home = Go back home
my_novel/bar/intro = The bar is warm and noisy, but there is nothing to do here tonight.
my_novel/bar/prompt = What next?
my_novel/bar/opt_town = Back to the town
my_novel/home/intro = It is quiet at home. Nothing here yet — the perfect place for a new story.
my_novel/home/prompt = What next?
my_novel/home/opt_town = Back to the town
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my_novel/town/intro = Вечерний город. Фонари уже горят, по мостовой тянет прохладой.
my_novel/town/prompt = Куда пойти?
my_novel/town/opt_bar = Зайти в бар
my_novel/town/opt_home = Вернуться домой
my_novel/bar/intro = В баре тепло и шумно, но сегодня здесь нечего делать.
my_novel/bar/prompt = Что дальше?
my_novel/bar/opt_town = Вернуться в город
my_novel/home/intro = Дома тихо. Здесь пока ничего нет — самое место для новой истории.
my_novel/home/prompt = Что дальше?
my_novel/home/opt_town = Вернуться в город
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{
"id": "my_novel_game",
"name": "My Novel",
"version": "1.0.0",
"author": "ct",
"description": "The novel template's own content: a town where you can go into a bar or back home, and a way back from both. Only scenes, scenarios and text; backgrounds and sound come from town_pack. Rename it after your game (<game>_game) and grow your story from here.",
"category": "story",
"depends": ["shell2d_base>=1", "dialog_base>=1", "audio_base>=1", "town_pack>=1"]
}
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scene: my_novel_bar
priority: 10
---
text "The bar is warm and noisy, but there is nothing to do here tonight." key=my_novel/bar/intro
select "What next?" key=my_novel/bar/prompt
option "Back to the town" key=my_novel/bar/opt_town -> :town
:town
switch_scene my_novel_town
end
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scene: my_novel_home
priority: 10
---
text "It is quiet at home. Nothing here yet — the perfect place for a new story." key=my_novel/home/intro
select "What next?" key=my_novel/home/prompt
option "Back to the town" key=my_novel/home/opt_town -> :town
:town
switch_scene my_novel_town
end
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scene: my_novel_town
priority: 10
---
# The town is the hub: every visit shows the same choice.
text "Evening town. The street lamps are already lit and a cool draught runs along the cobbles." key=my_novel/town/intro
text "Тест"
select "Where to go?" key=my_novel/town/prompt
option "Go into the bar" key=my_novel/town/opt_bar -> :bar
option "Go back home" key=my_novel/town/opt_home -> :home
:bar
text "Новая реплика"
switch_scene my_novel_bar
end
:home
switch_scene my_novel_home
end
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{
"name": "my_novel_bar",
"defaultBackground": "bar/bar",
"defaultAmbient": "bar/bar_ambient"
}
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{
"name": "my_novel_home",
"defaultBackground": "home/vestibule",
"defaultAmbient": ""
}
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{
"name": "my_novel_town",
"defaultBackground": "town/town_entry_0",
"defaultAmbient": ""
}