Files
mod_quests_base/manifest.json
T
cthangover 38b735564b Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:36 +02:00

23 lines
1.1 KiB
JSON

{
"id": "quests_base",
"name": "Quests Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine quests subsystem: the quest factory and runtime state (QuestFactory, QuestBase/QuestData), the IQuestService implementation, quest scenario actions, quest scene conditions with the QuestParser leaf parser and the quest journal UI. Replaces the former Core/Quests state, Core/Actions quest services and actions, Core/Scenes quest conditions and Core/UI/Quests - QuestsModInitializer publishes the kernel contract (IQuestService via QuestServiceRegistry), registers the quest leaf parser and the new-game resettable; QuestsSaveable persists quest state through the generic mod save slot.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"depends": ["characters_base>=1", "ui_base>=1"],
"ui": [
{
"id": "journal",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/quest_journal.tscn",
"button": { "icon": "journal", "locale": "ui/journal/title", "index": 60 },
"priority": 10
}
]
}