init mod
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mod_recruiting_name = Recruiting
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mod_recruiting_desc = Recruitment of defeated characters: the roster panel, join conditions (e.g. enslaving a defeated enemy), per-recruit behaviours such as nutrition, the party bridge, tick updates and save state.
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ui/recruit/title = Recruits
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ui/recruit/close = Close
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ui/recruit/sub = Captured enemies · any of them can join the party
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ui/recruit/empty = No captured recruits yet
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ui/recruit/status = Captured: {0} · in party: {1}
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ui/recruit/add = Add to party
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ui/recruit/remove = Remove from party
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ui/recruit/hp = HP
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