init mod
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{
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"id": "recruiting",
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"name": "Recruiting",
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"version": "1.1.0",
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"author": "ct",
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"description": "Recruitment of defeated characters: the roster panel, join conditions (e.g. enslaving a defeated enemy), per-recruit behaviours such as nutrition, the party bridge, tick updates and save state.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["base2d>=1", "characters_base>=1", "interface>=1"],
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"ui": [
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{
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"id": "recruits",
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"kind": "panel",
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"slot": "ModBeforeUIPanel",
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"scene_path": "scenes/recruit_panel.tscn",
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"button": { "icon": "recruits", "locale": "ui/recruit/title", "index": 35 },
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"priority": 10
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}
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]
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}
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