{ "id": "recruiting", "name": "Recruiting", "version": "1.1.0", "author": "ct", "description": "Recruitment of defeated characters: the roster panel, join conditions (e.g. enslaving a defeated enemy), per-recruit behaviours such as nutrition, the party bridge, tick updates and save state.", "category": "gameplay", "sources": [ "src/**/*.cs" ], "depends": ["shell2d_base>=1", "characters_base>=1", "ui_base>=1"], "ui": [ { "id": "recruits", "kind": "panel", "slot": "ModBeforeUIPanel", "scene_path": "scenes/recruit_panel.tscn", "button": { "icon": "recruits", "locale": "ui/recruit/title", "index": 35 }, "priority": 10 } ] }