mod_recruiting_name = Recruiting mod_recruiting_desc = Recruitment of defeated characters: the roster panel, join conditions (e.g. enslaving a defeated enemy), per-recruit behaviours such as nutrition, the party bridge, tick updates and save state. ui/recruit/title = Recruits ui/recruit/close = Close ui/recruit/sub = Captured enemies · any of them can join the party ui/recruit/empty = No captured recruits yet ui/recruit/status = Captured: {0} · in party: {1} ui/recruit/add = Add to party ui/recruit/remove = Remove from party ui/recruit/hp = HP