Qualify Godot.Engine: the tools compile test has an Engine namespace
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@@ -58,7 +58,7 @@ namespace Cthangover.Mods.Rpg
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private static SceneManager FindSceneManager()
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{
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var tree = Engine.GetMainLoop() as SceneTree;
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var tree = Godot.Engine.GetMainLoop() as SceneTree;
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return tree?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
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}
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}
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@@ -78,7 +78,7 @@ namespace Cthangover.Mods.Rpg
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}
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RpgState.Instance.Place(mapId, target.X, target.Y, target.Dir);
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var sceneManager = (Engine.GetMainLoop() as SceneTree)?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
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var sceneManager = (Godot.Engine.GetMainLoop() as SceneTree)?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
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if (sceneManager == null)
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{
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GameLogger.Log("RPG", $"teleport to '{mapId}': SceneManager not found", LogLevel.Error);
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