Qualify Godot.Engine: the tools compile test has an Engine namespace

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cthangover committed 2026-10-21 13:39:36 +02:00
1 parent 657353b959
commit 5c399b150d
4 files changed
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@@ -58,7 +58,7 @@ namespace Cthangover.Mods.Rpg
private static SceneManager FindSceneManager()
{
var tree = Engine.GetMainLoop() as SceneTree;
var tree = Godot.Engine.GetMainLoop() as SceneTree;
return tree?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
}
}
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@@ -78,7 +78,7 @@ namespace Cthangover.Mods.Rpg
}
RpgState.Instance.Place(mapId, target.X, target.Y, target.Dir);
var sceneManager = (Engine.GetMainLoop() as SceneTree)?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
var sceneManager = (Godot.Engine.GetMainLoop() as SceneTree)?.Root?.GetNodeOrNull<SceneManager>("SceneManager");
if (sceneManager == null)
{
GameLogger.Log("RPG", $"teleport to '{mapId}': SceneManager not found", LogLevel.Error);